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GM2Godot

GM2Godot 0 0 12

GM2Godot is a modern, user-friendly tool designed to convert GameMaker (2024.11) projects to Godot (4.3) projects. It features a sleek dark-themed interface and intuitive controls for a seamless conversion experience.

Features

  • Modern Dark Theme UI: Clean, intuitive interface with modern design elements
  • Asset Conversion: Converts various GameMaker assets to Godot format:
    • Sprites and Images
    • Sound Effects and Music
    • Fonts
    • Project Settings
    • Game Icons
    • Audio Bus Layout
    • Notes and Documentation
  • Platform Support: Converts settings for multiple platforms:
    • Windows
    • macOS
    • Linux
  • Real-time Progress: Visual feedback with progress bar and time tracking
  • Customizable Conversion: Choose exactly which assets to convert

What GM2Godot Is and Isn't

GM2Godot is:

  • A modern asset conversion tool from GameMaker to Godot
  • A time-saver for starting Godot projects from GameMaker
  • A tool for developers who want to migrate their projects

GM2Godot isn't:

  • A perfect 1:1 conversion tool
  • A GML to GDScript transpiler (yet)
  • A tool for converting compiled GM projects (use UndertaleToolMod instead)

Releases

Downloadable releases can be found on the side of this page, for now executables are only available on Windows but we will work on other platforms too

Installation

  1. Clone the Repository
git clone https://github.com/Infiland/GM2Godot
cd GM2Godot
  1. Install Python Requirements
  • Requires Python 3.9.0 or later
  • Install required packages:
pip install Pillow markdown2 tkhtmlview
  1. Additional Requirements
  • For Linux users (Ubuntu/Debian):
sudo apt-get install python3-tk python3-pil python3-pil.imagetk python3-markdown2

Note: If tkhtmlview installation fails, try:

pip install tkhtmlview --break-system-packages

Usage

  1. Launch the Application
python main.py
  1. Configure Project Paths
  • Set your GameMaker project directory
  • Set an empty Godot project directory
    • Important: Godot directory must be empty to prevent data loss
  1. Configure Settings
  • Click the "Settings" button to open the configuration window
  • Select which assets to convert:
    • Assets (sprites, sounds, fonts)
    • Project (icons, settings, audio)
    • Work in Progress features
  • Choose your target GameMaker platform
  1. Start Conversion
  • Click "Convert" to begin the process
  • Monitor progress through the progress bar
  • View detailed logs in the console
  • Use the stop button if needed

Contributing

We welcome contributions! Check out CONTRIBUTING.md for guidelines.

To contribute:

  1. Fork the repository
  2. Create your feature branch
  3. Commit your changes
  4. Push to your branch
  5. Create a Pull Request

Support

  • Report issues on our GitHub Issues page
  • Check our Documentation for detailed guides
  • Join our community (Add community links if available)