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Gamemaker sprites can have multiple frames, when they do, they have a specific order of frames on how they are shown in GameMaker.
Currently the tool does take all sprites, but they are taken from a random (or at least wrong) order, which is bad for making animations using sprites.
To fix this, inside gamemaker sprite folders there is a .yy file that shows the order of each sprite how they should be represented inside the GameMaker engine.
I think a good idea would be to read that .yy file and then based on the information it takes the images that are referenced in that file
The text was updated successfully, but these errors were encountered:
Infiland
changed the title
Tool properly copies gamemaker's sprite frames to godot.
Tool needs to properly copy the order of gamemaker's sprite frames to godot.
Jul 21, 2024
Gamemaker sprites can have multiple frames, when they do, they have a specific order of frames on how they are shown in GameMaker.
Currently the tool does take all sprites, but they are taken from a random (or at least wrong) order, which is bad for making animations using sprites.
To fix this, inside gamemaker sprite folders there is a .yy file that shows the order of each sprite how they should be represented inside the GameMaker engine.
I think a good idea would be to read that .yy file and then based on the information it takes the images that are referenced in that file
The text was updated successfully, but these errors were encountered: