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Objects in GameMaker are bundled with events, and each event acts like a script. So the "Create Event" in GameMaker is like the _ready(): in Godot, and _process(): is the "Step Event"
Make the tool create the "objects" folder which contains scenes with the gamemaker's object name. In each scene, there is a node2D with the imported sprite that is taken from the gamemaker object
The text was updated successfully, but these errors were encountered:
Objects in GameMaker are bundled with events, and each event acts like a script. So the "Create Event" in GameMaker is like the _ready(): in Godot, and _process(): is the "Step Event"
Make the tool create the "objects" folder which contains scenes with the gamemaker's object name. In each scene, there is a node2D with the imported sprite that is taken from the gamemaker object
The text was updated successfully, but these errors were encountered: