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Added g_furthestTeamSpawns, default is0.
If g_furthestTeamSpawns is 1 and the mode is CA/Elimination, a
random spawn point will be picked for one team and the other team will
be spawned at the furthest away spawn point. The same two spawn points
will be used every round but the teams will switch between them
alternatingly.
Global sounds and ET_MOVER loop sounds are no longer played when s_ambient is 0.