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@Irbyz Irbyz released this 13 Aug 20:29
· 326 commits to master since this release

2018-08-13 AfterShock XE Revision 321

  • Added g_furthestTeamSpawns, default is0.
    If g_furthestTeamSpawns is 1 and the mode is CA/Elimination, a
    random spawn point will be picked for one team and the other team will
    be spawned at the furthest away spawn point. The same two spawn points
    will be used every round but the teams will switch between them
    alternatingly.
  • Global sounds and ET_MOVER loop sounds are no longer played when
    s_ambient is 0.
  • Spawn and teleport bug fixes.