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Value tweaks explained in readme.
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Wimpy Burer addon for Call of Pripyat **Gunslinger** mod. Not compatible with vanilla or any other mods. | ||
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# Installation | ||
* Just copy the gamedata, Rico. You know what to do. | ||
* If you get a conflict with `gunsl_overrides.xml`, keep your own version, this one just contains a minor bonus for the attentive. It's not important. | ||
* If you get conflicts with any other files, you're going to have to merge the changes. | ||
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# Changes | ||
* Burer's gravi attack was too fast and too deadly. It was impossible to dodge in most situations. | ||
- Gravi attack shockwave speed nerfed significantly. | ||
- Gravi attack damage nerfed slightly, so it's not a one-shot kill. | ||
- Burer no longer uses gravi attack at point-blank range. | ||
- Extended gravi attack range to compensate. (It's too easy to dodge at long range, tho.) | ||
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* Burer does not actualy have a shitload of health, but its damage resistance was very high. | ||
- Nerfed burer damage resistant very slightly. Two barrels of buckshot in the face should be enough to kill one. One barrel should not. | ||
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* Telekinesis attack is an aimbot / one-shot kill in most cases even behind cover. I failed to lower the speed or damage of thrown objects. | ||
- Settled with deeply nerfing the manipulated object count from 4 to 1. This should give a stalker some non-zero chance of survival. | ||
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* Disarm attack (which sapped stamina) was immensely powerful. | ||
- Heavily nerfed stamina damage from the disarm attack, so a stalker should be able to survive the first attack without losing their weapon. | ||
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* Burer does not actually have infinite shield, but the shield never goes into cooldown. | ||
He will keep it for a very long time if he feels threatened and also put it up again immediately after lowering it for a fast attack. | ||
How long he will keep the shield up is related to how much threatened he feels by his attacker and this is related to the weapon held by the stalker. | ||
You will notice he is more reluctant to lower his shield when you are holding something strong like a gauss rifle. | ||
If you are holding a crappy PM, he will get cockier and will drop his shield more frequently to use his attacks. | ||
- Slightly increased burer's risk threshold. He should now cower behind his shield for a shorter duration. | ||
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* Depriving burer from a short range gravi attack left him kinda helpless, so, | ||
- Somewhat buffed burer's standing claw attack to keep his lawyer's mouth shut. | ||
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* He also played mind games, shaking the view and splashing blood on screen when he wasn't even dealing damage, so, | ||
- Disabled some of his cosmetic viewport animations which didn't make sense. | ||
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# Final Notes | ||
I wasn't able to do most of the things I wanted to do with the burer, because either the engine ignores some values in the config files, | ||
or I'm wildly misinterpreting what they are for. In any case, I wasn't able to modify his shield behavior or his telekinesis attack the way | ||
I wanted to. I had to settle with values that seem to give a stalker a few more strategies with which to deal with him. Assault rifles are | ||
still not a good way to engage these dwarves, but short-range strategies with shotguns (or even a Desert Eagle) should be viable now. | ||
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I may have made him too easy because I suck as a player but I can say that even though I can consistently kill him now, he is still able | ||
to pwn me if I get cocky or careless. If that balance does not work for you, I hope you can further tweak my values to find one that will. | ||
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These tweaks were made against a sunrise suit and a TOZ-34 shotgun. An exoskeleton will probably make this fight far too easy. Oh well. | ||
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Good hunting. |