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Merge pull request #36 from JPLRepo/dev
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V0.20.1.0
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Jamie Leighton committed Jan 7, 2016
2 parents 28f7f43 + 9a3a994 commit 359929c
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Showing 20 changed files with 1,899 additions and 77 deletions.
Binary file modified DeepFreeze.zip
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Expand Up @@ -2,7 +2,7 @@
"NAME":"DeepFreeze Continued...",
"URL":"http://ksp-avc.cybutek.net/version.php?id=183",
"DOWNLOAD":"https://kerbalstuff.com/mod/895/DeepFreeze%20Continued...",
"VERSION":{"MAJOR":0,"MINOR":20,"PATCH":0,"BUILD":0},
"VERSION":{"MAJOR":0,"MINOR":20,"PATCH":1,"BUILD":0},
"KSP_VERSION":{"MAJOR":1,"MINOR":0,"PATCH":5},
"KSP_VERSION_MIN":{"MAJOR":1,"MINOR":0,"PATCH":3},
"KSP_VERSION_MAX":{"MAJOR":1,"MINOR":0,"PATCH":5}
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Binary file modified GameData/REPOSoftTech/DeepFreeze/Plugins/DeepFreeze.dll
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5 changes: 4 additions & 1 deletion Source/Changelog.txt
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@@ -1,4 +1,7 @@
[B]V0.20.0.0 "External Radial Pods"[/B]
V0.20.1.0 "Bug fixes & Enhancements"
Fixed sound glitch/issue with CRY-0300R when attaching more than one in symmetry mode in the editor.
For Other Modder/Mods API interface re-written providing API via reflection class (no hard dependancy) - of no relevance to users.
[B]V0.20.0.0 "External Radial Pods"[/B]
Added new Radial External Cryopod - The CRY-0300R. A single kerbal Cryopod part that can be radially attached. The CRY-0300R also has an attach point at the top of the pod.
Great for adding radial pods to your vessel or inside a SpacePlane CargoBay! Fits inside the Mk-2 & Mk-3 Cargo bays, the part does clip through the base of cargo bays as it is
primarily designed to attach to the outside of a curved part. However, if you get creative you can fit it into a Cargo bay using girders or octaganol struts.
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10 changes: 5 additions & 5 deletions Source/DFGameSettings.cs
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Expand Up @@ -31,11 +31,11 @@ internal class DFGameSettings
// knownKACAlarms = all Kerbal Alarm Clock alarms that are associated with a DeppFreezer knownVessels entry

public const string configNodeName = "DFGameSettings";
public bool Enabled { get; set; }
internal Dictionary<string, KerbalInfo> KnownFrozenKerbals { get; private set; }
internal Dictionary<Guid, VesselInfo> knownVessels { get; private set; }
internal Dictionary<uint, PartInfo> knownFreezerParts { get; private set; }
internal Dictionary<string, AlarmInfo> knownKACAlarms { get; private set; }
public bool Enabled;
internal Dictionary<string, KerbalInfo> KnownFrozenKerbals;
internal Dictionary<Guid, VesselInfo> knownVessels;
internal Dictionary<uint, PartInfo> knownFreezerParts;
internal Dictionary<string, AlarmInfo> knownKACAlarms;

internal DFGameSettings()
{
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5 changes: 2 additions & 3 deletions Source/DFIntMemory.cs
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Expand Up @@ -121,7 +121,7 @@ private void Start()

private void OnDestroy()
{
this.Log_Debug("DFIntMemory OnDestroy");
Utilities.Log("DFIntMemory", "OnDestroy");
//destroy the event hook for KAC
if (KACWrapper.APIReady)
KACWrapper.KAC.onAlarmStateChanged -= KAC_onAlarmStateChanged;
Expand All @@ -130,8 +130,7 @@ private void OnDestroy()
GameEvents.onVesselLoaded.Remove(onVesselLoad);
GameEvents.onVesselCreate.Remove(onVesselCreate);
GameEvents.onPartCouple.Remove(onPartCouple);
GameEvents.onGUIEngineersReportReady.Remove(AddTests);
this.Log_Debug("DFIntMemory end OnDestroy");
GameEvents.onGUIEngineersReportReady.Remove(AddTests);
}

private void Update()
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