My OpenGL project. Feel free to suggest improvements/new features. All assets and libraries used are free to use, and the code from the Tutorial I used in the beginning is as well.
Go in the build folder and use cmake to build. Required libraries are OpenGL, SDL, Glew, assimp and boost
I have not yet tested this on Windows.
On my machine (Intel 11th Gen i5 with iris Xe integrated graphics) the Quadruped Tank model can be loaded roughly 425 times until my framerate starts going below 60 FPS consistently. The model has 24,804 indices, or 8,268 triangles. 425 * 8,268 = 3,513,900 triangles per frame