4.0.0 Beta 3
Pre-releaseWelcome to the third 4.0 beta!
To catch up with the changes in 4.0, please read the post about the 4.0 beta 1.
Installation and feedback
To test this beta, download the required installation files from this download page, or enable the setting "Update to Pre-releases" inside Blockbench. Enabling this setting will tell Blockbench to always update to the latest pre-release, allowing you to test the latest features. Please note that pre-release versions may be unstable and have more issues than release versions.
Please report issues you find in the beta, make sure to specify the correct version.
Also, please let me know any feedback you might have, especially regarding poly mesh editing and the new UV editor, so that I can make sure to make them as intuitive as possible before release. We can talk about feedback in #bb-feedback on the Discord server.
New features and changes
Features
- #1002 Add support for forge 1.17 entity models
- Switching away from customized themes now gives an option to restore them
- Added Sketchfab uploader categories and tag suggestions
- Vertex snapping now works for mesh selections
- Mesh selections can now be copied and pasted
- Added "Snap UV to Pixels" action
- Added solid color map template generator
- Added menu to import project from tab into current project
- Implement new start screen tech for the upcoming update screen
- Added UV rotate tool
- Normal transform space now works for resize tool
- Added "Dissolve Edge" (#1055)
- "Create Face" now takes texture from adjacent face
- "Create Face" now works with larger edge loops (#1062)
Fixes
- Fix #1054 Switching from color picker or undoing UV paints will remove texture from UV preview
- FIx #1057 #1057
- Fix painting grid not working for meshes (#1014)
- Fix mirror brush not working for meshes (#1013)
- Copying elements does not copy texture
- Mirroring mesh UV does not work
- Issue with displaying mesh without faces
- Copy-paste tool does not work correctly
- Fix #1067 Start menu bottom graphic icon offset
- Fix template generator face rotation accuracy
- Shape and gradient tool do not work on meshes
- Fill tool element mode does not work for meshes (#1065)
- Fix vertex snapping issue with cubes
- Fix #1063 Unable to rotate groups with meshes on them
- Fix project import resolution issues with meshes (#1059)
- Fix #1058 Importing project does not apply mesh texture
- Fix #1064 Cannot move lines on normal transform mode
- Fix various actions not working on meshes
- FIx issue in JSON exporter with "undefined" in array
- Stop texture animations playing when switching tab
- Fix duplicate keybinding from add mesh button
- Improve face loop selection
- Fix skin models opening two tabs
- Fix issue with closing projects
- Fix #1048 Rescaling with face tool selection creates flickering
- Fix #1051 Arrow keys do not work with meshes (and other non-cubes)
- Fix issues with null objects
- Fix area select in UV editor selecting faces twice