Skip to content

Guild Wars Map Browser v6.0

Compare
Choose a tag to compare
@Jonathan-Greve Jonathan-Greve released this 24 Feb 05:19
· 24 commits to master since this release

Changelog

  • Added water with reflections and animation. Water reflections can be shown/hidden in the render settings.
  • Added shore waves. Can be shown/hidden in the render settings.
  • Added sky and clouds with animation. Can be shown/hidden in the render settings.
  • Added shadows
    • Giving the option in the render settings to also show shadows on models (on by default). Unlike Guild Wars where shadows are only cast on the terrain.
    • Can show/hide all shadows from the render settings.
    • When showing/hiding props or changing the light direction the program will recalculate shadows which will freeze the renderer until shadow calculations are done.
  • Added per map fog based on data from the .dat. Can be toggled in the render settings.
  • Using per map lighting based on data from the .dat.
  • When selecting model files the models are rendered bigger. This should make them easier to find.
  • The program will no longer update and render while not in focus or minimized. If you're extracting maps it will continue running in the background until finished even if the program is minimized or not in focus.
  • You can now export models (to json) from the picking info panel.
  • More extract options in the picking panel.
  • Fix crash in issue #15 which was most likely caused due to corrupt files in the .dat.
  • Faster extraction of decompressed files in the decompression panel.
  • Map extraction default to current view rather than all maps.
  • Fixed memory leak that would crash the program after too many files had been decompressed.
  • Misc. bug fixes.