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tweak params for inflatable, v5.3 FINAL AGAIN
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NathanKell committed Oct 2, 2014
1 parent 4afc555 commit e140b92
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Showing 2 changed files with 10 additions and 10 deletions.
18 changes: 8 additions & 10 deletions DeadlyReentry/Parts/deadlyReentry_6.25Heatshield/part.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ mass = 0.2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
angularDrag = 2.0
crashTolerance = 9
breakingForce = 630
breakingTorque = 630
Expand Down Expand Up @@ -88,8 +88,7 @@ MODULE
valueCurve
{
key = 0.0 0.2
key = 0.8 0.5
key = 1.0 1.0
key = 1.0 10.0
}
}

Expand All @@ -101,8 +100,7 @@ MODULE
valueCurve
{
key = 0.0 0.2
key = 0.8 0.5
key = 1.0 1.0
key = 1.0 10.0
}
}
MODULE
Expand All @@ -113,17 +111,17 @@ MODULE
valueName = reflective
valueCurve
{
key = 0 0.02 //not negative because the shield is there, just smaller
key = 0.8 0.1
key = 1 0.25 //full reflection
key = 0 0.02 0.0 0.0 //not negative because the shield is there, just smaller
key = 0.8 0.1 0.0 0.0
key = 1 0.25 0.0 0.0 //full reflection
}
}

MODULE
{
name = ModuleHeatShield
direction = 0, -1, 0 // bottom of pod
reflective = 0.02 // 25% of heat is ignored at correct angle
reflective = 0.02 // 2% of heat is ignored at correct angle (pre-inflation)
}
MODULE
{
Expand All @@ -133,7 +131,7 @@ MODULE
valueCurve
{
key = 0 2
key = 1 5
key = 1 1000
}
}
}
2 changes: 2 additions & 0 deletions DeadlyReentry/Readme_DREC.txt
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,8 @@ v5.3
*Made burnup FX (when a part is burning up) occur higher in the atmosphere
*Allow tweaking the reentry FX by applying an exponent to density as used by it. Defaults to 0.7, so they start appearing earlier on reentry than they used to.
*Tweak part burning rate and damage handling.
*Tweak drag etc of inflatable shield (Starwaster)
*FINAL PRE-STARWASTER EDITION

v5.2
*Updated for 0.24.2
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