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feat: Add tictactoe AI mode #15

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Jan 18, 2025
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3 changes: 3 additions & 0 deletions cmd/gg/main.go
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ func main() {
huh.NewOption("connect 4 (2 player)", "connect4"),
huh.NewOption("pong (2 player)", "pong"),
huh.NewOption("tictactoe (2 player)", "tictactoe"),
huh.NewOption("tictactoe (vs AI)", "tictactoe-ai"),
).
Value(&game).
Run()
Expand All @@ -46,6 +47,8 @@ func main() {
pong.Run()
case "tictactoe":
tictactoe.Run()
case "tictactoe-ai":
tictactoe.RunVsAi()
case "dodger":
dodger.Run()
case "hangman":
Expand Down
91 changes: 91 additions & 0 deletions internal/app/tictactoe/engine/board.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,91 @@
package engine

import "fmt"

const (
P1 = 1
P2 = -1
EMPTY = 0
)

type Player = int

type Board struct {
Size int
Cells []int
}

func NewBoard(size int) *Board {
cells := make([]int, size*size)
for i := range cells {
cells[i] = EMPTY
}

return &Board{
Size: size,
Cells: cells,
}
}

func (b *Board) GetCell(index int) (int, error) {
if index < 0 || index >= len(b.Cells) {
return 0, fmt.Errorf("invalid cell index: %d", index)
}

return b.Cells[index], nil
}

func (b *Board) SetCell(index int, player int) error {
if index < 0 || index >= len(b.Cells) {
return fmt.Errorf("invalid cell index: %d", index)
}

b.Cells[index] = player
return nil
}

func (b *Board) Load(cells []int) error {
if len(cells) != len(b.Cells) {
return fmt.Errorf("invalid cells length: %d", len(cells))
}

copy(b.Cells, cells)
return nil
}

func (b *Board) GetRowCol(index int) (int, int, error) {
if index < 0 || index >= len(b.Cells) {
return 0, 0, fmt.Errorf("invalid cell index: %d", index)
}

return index / b.Size, index % b.Size, nil
}

func (b *Board) ChangePerspective() {
for i := range b.Cells {
b.Cells[i] *= -1
}
}

func (b *Board) Copy() *Board {
newBoard := NewBoard(b.Size)
copy(newBoard.Cells, b.Cells)
return newBoard
}

func (b *Board) Print() {
for i := 0; i < b.Size; i++ {
for j := 0; j < b.Size; j++ {
cell, _ := b.GetCell(i*b.Size + j)
if cell == P1 {
fmt.Print("O")
} else if cell == P2 {
fmt.Print("X")
} else {
fmt.Print(".")
}
}
fmt.Println()
}
fmt.Println()
}
145 changes: 145 additions & 0 deletions internal/app/tictactoe/engine/engine.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,145 @@
package engine

type Engine struct {
ai AI
}

func NewEngine(depth int) *Engine {
engine := &Engine{}
mcts := NewMCTS(engine, depth)
engine.ai = mcts

return engine
}

func (e *Engine) GetLegalMoves(board *Board) []int {
var moves []int
for i, cell := range board.Cells {
if cell == EMPTY {
moves = append(moves, i)
}
}
return moves
}

func (e *Engine) PlayMove(board *Board, player int, move int) error {
return board.SetCell(move, player)
}

func (e *Engine) GetOpponent(player int) int {
return -player
}

func (e *Engine) CheckGameOver(board *Board, lastMove int) (bool, int) {
if lastMove == -1 {
return false, 0
}

if e.CheckWin(board, lastMove) {
absValue := P1 * P2 * -1
return true, absValue
}

if len(e.GetLegalMoves(board)) == 0 {
return true, 0
}

return false, 0
}

func (e *Engine) CheckWin(board *Board, lastMove int) bool {
player, err := board.GetCell(lastMove)
if err != nil {
panic(err)
}
if player == EMPTY {
return false
}

row, col, err := board.GetRowCol(lastMove)
if err != nil {
panic(err)
}

if e.checkRow(board, row, player) {
return true
}

if e.checkCol(board, col, player) {
return true
}

if e.checkDiagonal(board, player) {
return true
}

return false
}

func (e *Engine) checkRow(board *Board, row, player int) bool {
for i := 0; i < board.Size; i++ {
cell, err := board.GetCell(row*board.Size + i)
if err != nil {
panic(err)
}

if cell != player {
return false
}
}

return true
}

func (e *Engine) checkCol(board *Board, col, player int) bool {
for i := 0; i < board.Size; i++ {
cell, err := board.GetCell(i*board.Size + col)
if err != nil {
panic(err)
}

if cell != player {
return false
}
}

return true
}

func (e *Engine) checkDiagonal(board *Board, player int) bool {
sum := 0
// Left to right
for i := 0; i < board.Size; i++ {
cell, err := board.GetCell(i*board.Size + i)
if err != nil {
panic(err)
}

if cell == player {
sum += player
}
}

if sum == board.Size*player {
return true
}

sum = 0
// Right to left
for i := 0; i < board.Size; i++ {
cell, err := board.GetCell(i*board.Size + board.Size - i - 1)
if err != nil {
panic(err)
}

if cell == player {
sum += player
}
}

if sum == board.Size*player {
return true
}

return false
}
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