Don't make texture views where not necessary #2061
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This is mainly to work around a bug in macOS Sonoma where Radeon Pro 580Xs read black if you attempt to sample a D24S8 texture through a texture view that was previously copied from (so texture goes from copy source → shader read with texture view) [FB13342692]
But less texture views also makes things easier to track in the Xcode shader debugger, so might as well apply it always