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This repository has been archived by the owner on May 23, 2024. It is now read-only.

更新

更新 #2

Workflow file for this run

name: Build
on:
push:
paths-ignore:
- docs/**
- .git*
- LICENSE
workflow_dispatch:
jobs:
build:
name: Build
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v2
with:
msbuild-architecture: x64
- name: Cache NuGet packages
uses: actions/cache@v4
id: cache
with:
path: packages
key: ${{ hashFiles('EnableGPlayWithPC\packages.config') }}
- name: MSBuild
run: |
if ("${{ steps.cache.outputs.cache-hit }}" -ne "true") { nuget restore }
MSBuild .\EnableGPlayWithPC.sln -property:Configuration=Debug
@(
"version=Ver.$((Get-Content -Path .\EnableGPlayWithPC\Properties\AssemblyInfo.cs | Select-String -Pattern AssemblyVersion | Out-String -Stream | ?{ $_ -ne '' } | %{ $_.Split('"')[1] }))"
"commit=$("${{ github.sha }}".Substring(0,7))"
) | Out-File -FilePath $Env:GITHUB_ENV -Encoding UTF8 -Append
- name: Upload built artifacts
uses: actions/upload-artifact@v4
with:
name: EnableGPlayWithPC(${{ env.version }}@${{ env.commit }})
path: EnableGPlayWithPC\bin\Debug\ILMerge
if-no-files-found: error