An UE4 plugin which contains an OnlineSybsystem for Facebook on Android.
- Checkout the files into your project's Plugin/AndroidFacebookPlugin folder.
- Right click your project file, then select "Generate Visual Studio project files" (on Windows) or "Generate Xcode project files" (on OSX).
- Open the Visual Studio solution (Windows) or Xcode workspace (OSX) and compile your project to compile the plugin.
- Set up your projects Facebook Id in "Project Settings" > "Plugins" > "AndroidFacebook".