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Update changelog
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doctor4t committed Jan 2, 2025
1 parent 50bf3a6 commit 0b692cd
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Showing 4 changed files with 6 additions and 4 deletions.
4 changes: 4 additions & 0 deletions changelog.md
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Effective 2.4.3 (Alpha) - 1.21.1
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- Rewrote cascade mist
- Reduced the cascade mist sprite to give the fog a pixelated look
- Added back soft particle rendering (no clear intersection with blocks and water) to cascades and mist, thanks to ryanhcode
- Removed the Vanilla particle shader code override (for particles with an alpha lower to 0.1, as Vanilla culls these) to instead now use the Veil GLSL shader transformer, thanks to ryanhcode
- Added a Chilean Spanish translation thanks to Ganbare-Lucifer

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4 changes: 2 additions & 2 deletions gradle.properties
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Expand Up @@ -20,7 +20,7 @@ yarn_mappings=1.21.1+build.3
loader_version=0.16.9

# Mod Properties
mod_version=2.4.2-1.21.1
mod_version=2.4.3-1.21.1
maven_group=ladysnake
archives_base_name=effective

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iris_version = 1.8.1+1.21.1-fabric
jcpp_version = 1.4.14
glslTransformer_version = 2.0.0-pre13
veil_version = 1.0.0.80
veil_version = 1.0.0.82
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import net.fabricmc.fabric.api.particle.v1.FabricParticleTypes;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.render.RenderLayers;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.entity.passive.GlowSquidEntity;
import net.minecraft.particle.SimpleParticleType;
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import net.minecraft.client.world.ClientWorld;
import net.minecraft.particle.SimpleParticleType;
import net.minecraft.util.math.MathHelper;
import org.ladysnake.effective.core.Effective;
import org.ladysnake.effective.core.render.particle.SoftParticleRenderType;

public class MistParticle extends SpriteBillboardParticle {
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