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[ts] Formatter pass
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badlogic committed Aug 27, 2021
1 parent ef6f2ef commit 39df4c7
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Showing 66 changed files with 711 additions and 711 deletions.
2 changes: 1 addition & 1 deletion formatters/README.md
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Expand Up @@ -4,7 +4,7 @@ This folder contains formatter configuration files to be used with IDEs as well
You will need the following on your `PATH`:

- JDK 10+
- clang-format 12 (i.e. `brew install clang-format`)
- clang-format 12 (i.e. `brew install clang-format`). Also set the environment variable `CLANGFORMAT` to the path of the `clang-format` executable.
- dotnet format (i.e. `dotnet tool install -g dotnet-format`, comes with dotnet 6 out of the box)
- tsfmt, (i.e. `npm install -g typescript-formatter`)

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2 changes: 1 addition & 1 deletion spine-ts/spine-canvas/src/AssetManager.ts
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Expand Up @@ -31,7 +31,7 @@ import { AssetManagerBase, Downloader } from "@esotericsoftware/spine-core"
import { CanvasTexture } from "./CanvasTexture";

export class AssetManager extends AssetManagerBase {
constructor(pathPrefix: string = "", downloader: Downloader = null) {
constructor (pathPrefix: string = "", downloader: Downloader = null) {
super((image: HTMLImageElement) => { return new CanvasTexture(image); }, pathPrefix, downloader);
}
}
8 changes: 4 additions & 4 deletions spine-ts/spine-canvas/src/CanvasTexture.ts
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Expand Up @@ -30,11 +30,11 @@
import { Texture, TextureFilter, TextureWrap } from "@esotericsoftware/spine-core";

export class CanvasTexture extends Texture {
constructor(image: HTMLImageElement) {
constructor (image: HTMLImageElement) {
super(image);
}

setFilters(minFilter: TextureFilter, magFilter: TextureFilter) { }
setWraps(uWrap: TextureWrap, vWrap: TextureWrap) { }
dispose() { }
setFilters (minFilter: TextureFilter, magFilter: TextureFilter) { }
setWraps (uWrap: TextureWrap, vWrap: TextureWrap) { }
dispose () { }
}
14 changes: 7 additions & 7 deletions spine-ts/spine-canvas/src/SkeletonRenderer.ts
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Expand Up @@ -41,16 +41,16 @@ export class SkeletonRenderer {
private vertices = Utils.newFloatArray(8 * 1024);
private tempColor = new Color();

constructor(context: CanvasRenderingContext2D) {
constructor (context: CanvasRenderingContext2D) {
this.ctx = context;
}

draw(skeleton: Skeleton) {
draw (skeleton: Skeleton) {
if (this.triangleRendering) this.drawTriangles(skeleton);
else this.drawImages(skeleton);
}

private drawImages(skeleton: Skeleton) {
private drawImages (skeleton: Skeleton) {
let ctx = this.ctx;
let color = this.tempColor;
let skeletonColor = skeleton.color;
Expand Down Expand Up @@ -107,7 +107,7 @@ export class SkeletonRenderer {
}
}

private drawTriangles(skeleton: Skeleton) {
private drawTriangles (skeleton: Skeleton) {
let ctx = this.ctx;
let color = this.tempColor;
let skeletonColor = skeleton.color;
Expand Down Expand Up @@ -182,7 +182,7 @@ export class SkeletonRenderer {

// Adapted from http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
// Apache 2 licensed
private drawTriangle(img: HTMLImageElement, x0: number, y0: number, u0: number, v0: number,
private drawTriangle (img: HTMLImageElement, x0: number, y0: number, u0: number, v0: number,
x1: number, y1: number, u1: number, v1: number,
x2: number, y2: number, u2: number, v2: number) {
let ctx = this.ctx;
Expand Down Expand Up @@ -229,7 +229,7 @@ export class SkeletonRenderer {
ctx.restore();
}

private computeRegionVertices(slot: Slot, region: RegionAttachment, pma: boolean) {
private computeRegionVertices (slot: Slot, region: RegionAttachment, pma: boolean) {
let skeletonColor = slot.bone.skeleton.color;
let slotColor = slot.color;
let regionColor = region.color;
Expand Down Expand Up @@ -277,7 +277,7 @@ export class SkeletonRenderer {
return vertices;
}

private computeMeshVertices(slot: Slot, mesh: MeshAttachment, pma: boolean) {
private computeMeshVertices (slot: Slot, mesh: MeshAttachment, pma: boolean) {
let skeletonColor = slot.bone.skeleton.color;
let slotColor = slot.color;
let regionColor = mesh.color;
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