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[unity] Added example component SkeletonRenderTexture to render to a …
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…render texture. Added fadeout example scene named 'RenderTexture FadeOut Transparency'. Closes EsotericSoftware#1337.
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HaraldCsaszar committed Mar 2, 2022
1 parent 20c421c commit 9acc768
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* Improved `Advanced - Fix Prefab Override MeshFilter` property for `SkeletonRenderer` (and subclasses`SkeletonAnimation` and `SkeletonMecanim`), now providing an additional option to use a global value which can be set in `Edit - Preferences - Spine`.
* Timeline naming improvements: `Spine AnimationState Clip` Inspector parameter `Custom Duration` changed and inverted to `Default Mix Duration` for more clarity. Shortened all Timeline add track menu entries from: `Spine.Unity.Playables - <track type>` to `Spine - <track type>`, `Spine Animation State Track` to `SkeletonAnimation Track`, `Spine AnimationState Graphic Track` to `SkeletonGraphic Track`, and `Spine Skeleton Flip Track` to `Skeleton Flip Track`.
* Timeline track appearance and Inspector: Tracks now show icons and track colors to make them easier to distinguish. When a Track is selected, the Inspector now shows an editable track name which was previously only editable at the Timeline asset.
* Added example component `SkeletonRenderTexture` to render a `SkeletonRenderer` to a `RenderTexture`, mainly for proper transparency. Added an example scene named `RenderTexture FadeOut Transparency` that demonstrates usage for a fadeout transparency effect.

* **Changes of default values**

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