Environment | Version |
---|---|
Visual Studio | Both VS2019 and VS2022 are available |
Cocos-2dx | 4.0 |
Windows | Windows 10, Windows 11 |
- Game start interface, background music, and exit function
- Keyboard for character walking and jumping, mouse for adjust settings and enter levels
- Effects of skills and traps
- Pause and save function
- Movement display
See doc/Design
See doc/Setup
Execute the Celeste.exe in dist
Or, watch game demo in bilibili
Name | School | Major | Work |
---|---|---|---|
霍君安 | SCUT | Big Data | Overall framework writing, Designing the main interface ,Player Class, Trap Class, Level Base Class, Special effect, Material organization, Animation management, Music & Sound, Debug |
龚思嘉 | SCUT | Big Data | UI Design, Setting, Staff, Database, Debug |
周宇哲 | SCUT | Big Data | Level Class, Level Base, Physical collision, Debug |
Senior Cai Zhengte, for his explanation of the Cocos engine and advice on the initial framework setup of the project. Reference project
Bilibili UP, kimdor, for the inspiration his videos provided for this project and his selfless sharing of materials. Reference video