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*.smdh | ||
*.bin | ||
*.bnr | ||
*.icn | ||
*.icon | ||
*.3dsx | ||
*.elf | ||
*.bat | ||
*.lnk | ||
*.cia | ||
*.lst | ||
*.map | ||
build/* | ||
out/* |
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#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
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TOPDIR ?= $(CURDIR) | ||
include $(DEVKITARM)/3ds_rules | ||
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APP_TITLE := MultiUpdater | ||
APP_DESCRIPTION := Updater for FIRM payloads, CIAs, and other files. | ||
APP_AUTHOR := LiquidFenrir | ||
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TARGET := MultiUpdater | ||
OUTDIR := out | ||
BUILD := build | ||
SOURCES := source | ||
INCLUDES := include | ||
RESOURCES := $(CURDIR)/resources | ||
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ICON := $(RESOURCES)/icon.png | ||
ICON_FLAGS := visible,nosavebackups | ||
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BANNER_AUDIO := $(RESOURCES)/audio.wav | ||
BANNER_IMAGE := $(RESOURCES)/banner.png | ||
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RSF_PATH := $(RESOURCES)/rominfo.rsf | ||
PRODUCT_CODE := CTR-P-ULTI | ||
UNIQUE_ID := 0xd5c49 | ||
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LOGO := $(RESOURCES)/logo.bcma.lz | ||
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# VERSION := $(shell git describe --tags) | ||
VERSION := 0.0.0 | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft | ||
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CFLAGS := -g -Wall -Wextra -O2 -mword-relocations \ | ||
-fomit-frame-pointer -ffunction-sections \ | ||
$(ARCH) | ||
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE -DAPP_TITLE="\"$(APP_TITLE)\"" -DAPP_AUTHOR="\"$(APP_AUTHOR)\"" -DVERSION_STRING="\"$(VERSION)\"" | ||
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
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LIBS := -lctru -lm -lz | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(CTRULIB) $(PORTLIBS) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(OUTDIR)/$(TARGET) | ||
export TOPDIR := $(CURDIR) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) | ||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export OFILES := $(addsuffix .o,$(BINFILES)) \ | ||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ | ||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.png) | ||
ifneq (,$(findstring $(TARGET).png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/$(TARGET).png | ||
else | ||
ifneq (,$(findstring icon.png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/icon.png | ||
endif | ||
endif | ||
else | ||
export APP_ICON := $(ICON) | ||
endif | ||
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ifeq ($(strip $(NO_SMDH)),) | ||
export _3DSXFLAGS += --smdh=$(OUTPUT).smdh | ||
endif | ||
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ifneq ($(ROMFS),) | ||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) | ||
endif | ||
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.PHONY: $(BUILD) clean all release | ||
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#--------------------------------------------------------------------------------- | ||
3dsx: $(BUILD) | ||
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cia : $(OUTPUT).cia | ||
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all: 3dsx cia | ||
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release: clean all $(OUTPUT)-$(VERSION).zip | ||
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$(BUILD): | ||
@mkdir -p $(OUTDIR) | ||
@[ -d "$@" ] || mkdir -p "$@" | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
@rm -f "$(OUTPUT).smdh" | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr "$(BUILD)" "$(OUTDIR)" | ||
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#--------------------------------------------------------------------------------- | ||
%.zip: | ||
@7z a -bso0 "$@" "$(OUTPUT).cia" "$(OUTPUT).3dsx" | ||
@7z rn -bso0 "$@" "$(TARGET).3dsx" "3ds/$(TARGET)/$(TARGET).3dsx" | ||
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#--------------------------------------------------------------------------------- | ||
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MAKEROM ?= makerom | ||
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%.cia: $(OUTPUT).elf $(BUILD)/banner.bnr $(BUILD)/icon.icn | ||
$(MAKEROM) -f cia -o "$@" -elf "$(OUTPUT).elf" -rsf "$(RSF_PATH)" -logo "$(LOGO)" -target t -exefslogo -banner "$(BUILD)/banner.bnr" -icon "$(BUILD)/icon.icn" -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(UNIQUE_ID)" | ||
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# Banner | ||
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BANNERTOOL ?= bannertool | ||
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ifeq ($(suffix $(BANNER_IMAGE)),.cgfx) | ||
BANNER_IMAGE_ARG := -ci | ||
else | ||
BANNER_IMAGE_ARG := -i | ||
endif | ||
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ifeq ($(suffix $(BANNER_AUDIO)),.cwav) | ||
BANNER_AUDIO_ARG := -ca | ||
else | ||
BANNER_AUDIO_ARG := -a | ||
endif | ||
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$(BUILD)/banner.bnr : $(BANNER_IMAGE) $(BANNER_AUDIO) | ||
$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) "$(BANNER_IMAGE)" $(BANNER_AUDIO_ARG) "$(BANNER_AUDIO)" -o "$@" | ||
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$(BUILD)/icon.icn : $(ICON) | ||
$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i "$(ICON)" -f "$(ICON_FLAGS)" -o "$@" | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(NO_SMDH)),) | ||
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh | ||
else | ||
$(OUTPUT).3dsx : $(OUTPUT).elf | ||
endif | ||
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$(OUTPUT).elf : $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
# you need a rule like this for each extension you use as binary data | ||
#--------------------------------------------------------------------------------- | ||
%.bin.o : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
# rules for assembling GPU shaders | ||
#--------------------------------------------------------------------------------- | ||
define shader-as | ||
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@))) | ||
picasso -o $(CURBIN) $1 | ||
bin2s $(CURBIN) | $(AS) -o $@ | ||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h | ||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h | ||
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h | ||
endef | ||
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%.shbin.o : %.v.pica %.g.pica | ||
@echo $(notdir $^) | ||
@$(call shader-as,$^) | ||
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%.shbin.o : %.v.pica | ||
@echo $(notdir $<) | ||
@$(call shader-as,$<) | ||
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%.shbin.o : %.shlist | ||
@echo $(notdir $<) | ||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file))) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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# MultiUpdater | ||
or µpdtr for short, is an updater for 3ds applications/a9lh payloads written in C | ||
MultiUpdater is an updater for FIRM payloads, CIA applications, and other files on the SD card. | ||
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# Configuration | ||
The configuration file is named `config.json` and should be placed in `/3ds/MultiUpdater/`. | ||
An example config can be found in the repo. | ||
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# Dependencies / Requirements | ||
This project requires ctrulib, zlib, and jansson in your environment. | ||
zlib and jansson can be installed with [3ds_portlibs](https://github.com/devkitPro/3ds_portlibs) | ||
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# Compilation | ||
Just run `make` in terminal. Bannertool and makerom **must** be in your PATH or CIA compilation will fail. | ||
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# License | ||
MultiUpdater is licensed under the MIT license, a copy of which can be found in the [LICENSE file](../blob/master/LICENSE). | ||
The files located in `source/minizip` are part of [minizip](https://github.com/nmoinvaz/minizip) and are absolutely not created by me, but were slightly modified to remove compilation warnings. They are licensed under the zlib license, a copy of which can be found in the [minizip-LICENSE file](../blob/master/minizip-LICENSE). | ||
The files located in `source/7z` are in the public domain, but I think it's better to add this. They were taken from [lumaupdate](https://github.com/Hamcha/lumaupdate) | ||
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# Credits | ||
All of the ctrulib contributors, for ctrulib which this depends upon | ||
Makefile and 7z support by Hamcha | ||
\#Cakey on freenode for help |
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{ | ||
"config": { | ||
"self_updater": true, | ||
"delete_archives": true, | ||
"delete_cias": false, | ||
"log_output": true | ||
}, | ||
"entries": [ | ||
{ | ||
"name": "3DSident (GUI)", | ||
"url": "https://github.com/joel16/3DSident", | ||
"inrelease": "3DSident_GUI.cia", | ||
"path": "/cias/3DSident_GUI.cia" | ||
}, | ||
{ | ||
"name": "3DSident", | ||
"url": "https://github.com/joel16/3DSident", | ||
"inrelease": "3DSident.cia", | ||
"path": "/cias/3DSident.cia" | ||
}, | ||
{ | ||
"name": "GodMode9 (latest commit)", | ||
"url": "https://d0k3.secretalgorithm.com/GodMode9TD/latest.zip", | ||
"inarchive": "GodMode9.firm", | ||
"path": "/luma/payloads/GodMode9.firm" | ||
}, | ||
{ | ||
"name": "GodMode9 (latest release)", | ||
"url": "https://github.com/d0k3/GodMode9", | ||
"inrelease": "GodMode9-*-*.zip", | ||
"inarchive": "GodMode9.firm", | ||
"path": "/luma/payloads/GodMode9.firm" | ||
}, | ||
{ | ||
"name": "Luma3DS (latest commit)", | ||
"url": "https://astronautlevel2.github.io/Luma3DS/latest.zip", | ||
"inarchive": "out/boot.firm", | ||
"path": "/boot.firm" | ||
}, | ||
{ | ||
"name": "Luma3DS (latest release)", | ||
"url": "https://github.com/AuroraWright/Luma3DS", | ||
"inrelease": "Luma3DSv*z", | ||
"inarchive": "boot.firm", | ||
"path": "/boot.firm" | ||
}, | ||
{ | ||
"name": "CTRNAND Luma3DS (latest release)", | ||
"url": "https://github.com/AuroraWright/Luma3DS", | ||
"inrelease": "Luma3DSv*z", | ||
"inarchive": "boot.firm", | ||
"path": "ctrnand:/boot.firm" | ||
} | ||
] | ||
} |
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Condition of use and distribution are the same as zlib: | ||
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This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
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Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
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1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgement in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. |
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