JE-1.20.1-Skyblock_Classic_Edition:5.0.0
Finally version 5.0.0 is ready for release, this is (technically but no) the first porting of the Skyblock CE version. 1.19.4 will remain LTS until the release of Minecraft 1.21 and this version will become the new LTS.
another update to 1.20.2 soon when it releases. as usual if you have a bug or a suggestion click here or create a tick on Github. also you can help me with the translation project here.
thanks and see you next time...
Added
worlds and maps:
- downgraded hardcore mode to work up to 1.16.5 (#201)
functions and datapack:
- added an Addons (a datapack separate from the main one) for temporary functions that will be eliminated in the future (#178)
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- added a pack and an icon in the datapack
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- added function "skyblock_test_setup"
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- added version number within the provisional functions
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- move all functions that will be deleted in the future:
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- the "fix_end", "refactoring_scoreboard" and "legacy_version" functions
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- the recipes "bundle"
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- and more...
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- added conversion for 1.20 and conversion of new structures (#184)
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- in the future conversions will have long-term support (LTS) for approximately 3/4 years. until they become obsolete and therefore need to be removed.
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- the duration may vary from the release cycle of Minecraft and future versions.
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- LTS versions will never be updated in the future (only within functions). it is recommended to always wait for the next version of Minecraft before updating the world (in this case it is recommended to update in this version but in the future it will be different).
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- added music at the end generation. will always be added in future conversions (#186)
- added a new function "legacy_structures":
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- like legacy functions and is for old structures
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- they are generated only at the creation of the world
- added "PSN" (Protocol Structure Number) scoreboard
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- works like "PVN" and "PID"
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- it is used for new structures
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- every time you update the world of structures the book updates and is added to the player's inventory to update the world:
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- the old PSN is removed when updating the world to the new version (like "PID")
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- then the number is incremented from "PSN_0" to "PSN_1"
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- the book has been moved to the "generated_structures" function
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- change the strings for the changes made
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- Internal feature improvements
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- the "structure_skyblock" scoreboard has been improved and optimized (it is used for setup purposes)
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- the generation of the islands has been changed slightly. not effective in existing worlds
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- in the mod. Hardcore some structures do not spawn (#109)
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- added a "dummy" datapack that adds a warning message that you need to redownload the map (only in English for the moment but translations will be added in the future)
- added "PID_warning" in "setup_version" function
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- added score for versions no longer supported
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- will always be active in obsolete versions (see #188 for all old versions no longer supported)
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- shows the same warning for versions no longer supported in loop. it's not spam and it lasts a long time
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- for the moment it doesn't work in 1.20 but only in old versions.
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- added "keep" at the origin point (the bedrock). thus the function and the world are optimized. reduces overload in the world and spam in the internal queue.
- finally multiplayer no longer needs to be activated manually (the most serious problem of the map to date)
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- everything has been refactored, even in the function itself, to work better in the future and in general
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- multimplayer compatibility in 5.0.0 (#194)
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- new scoreboards added
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- rearrange everything in the function
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- now detects whether you are in single player or multiplayer in the world
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- you no longer have to go to the function
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- because of this change another score was added to keep the values disabled or elevated and not create conflicts in the world.
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- Nothing should happen but let me know
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textures and resources:
- added "Skyblock" title with "Classic Edition" edition and panorama in texture pack (#189)
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- for decorative purposes only
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- you see it when using the texture pack on a server or inside the "resourcepacks" folder
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custom structures world:
- added new islands for 1.20:
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- a new mushroom island!! (#168)
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- It's very rare and who knows where?
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- added "Ocean Ruins" structure to renew some items (#183)
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- added new structure "Trail Ruins" (#167)
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- added suspicious sand and gravel with objects inside (#153)
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- added new biome "Cherry Grove" and islands (#151)
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- added Sniffer to loot and some new items from 1.20 (#152)
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- updated book description:
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- updated to 2.0.0 conversion:
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- coordinated additions of new structures and grammatical corrections
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- always read the book before starting the function
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- added some biomes around structures in the world:
- the Crimson and Warped Forest
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- new vanilla mobs can spawn in the Nether
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- they are found in the CE Skyblock Islands in the Nether
- added "Meadow" biome in "Pillager outpost" tree
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- donkeys can be found using grass and dirt
- added the "Deep Ocean" biome in the "Ocean Ruins" structure
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- there are some drowned in the structure
- changed some loot:
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- some loot has been moved, slightly modified and improved:
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- leather horse armor can now be found
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- added story as map in instead of sheets of paper (#171)
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- moved the bamboo to the new biome and the new island:
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- added piglin head instead of bamboo in the Nether
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- removed bamboo in jungle temple
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- added 1.20 templates in all structures and in the 2.0.0 conversion (#141)
- added 1.20 pottery sherds to structures:
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- in new structures and in old ones
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- in the desert temple
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- a new room has been added (will be added to the property in the future)
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- above the structure and contains...
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- added dromedaries in desert temple and conversion (#72)
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- they can be useful!!
- new world of structures:
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- updated the world to 1.20.1
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- rearrange structures in the world of structures (#191)
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- integrated the world of structures inside the "datapack" folder in the map
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- small changes to the structures and improvements
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- removed changelog in the world of structures and datapacks
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- added debug blocks at the bottom and removed the floor for debugging in structures
Changed
misc and other:
- updated to 1.20.1 (The Trails & Tales Update)
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- updated the pack to 15 in the datapack and resource pack to 15
- added story image inside the world file in the "misc" folder
custom structures world:
- improved some structures:
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- the block above the sponge has been modified again to fit the sailing ship
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- added the flething table block above the church in the village
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- added in the conversion (does not necessarily generate)
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- made the "Ancient city" structure more difficult:
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- removed the "Warden" inside the "PID_0" function. to make it more difficult. will be removed in conversion (#190)
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- snow and powder removed
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- added more sensors and vegetation to the structure
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- these changes are not updated in existing worlds (sorry but I can't convert the world, it may cause damage to user created buildings)
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- the Warden now spawns naturally
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- removed structures that can spawn in the overworld due to some issues:
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- Village (due to bug #1)
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- Strongold (already exists in the world so it has become useless. In the future it will always be added again when #1 is resolved)
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- they will be implemented in the future but let me know anyway on Discord if you want them.
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- added history image in the world of structures
functions and datapack:
- refactored all scoreboards and refactored almost all functions (#166 - #173)
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- all functions and scoreboards have been changed. Old worlds are not affected when the world is started.
- here's what changed:
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- from "skyblock_install" to "SkyblockCE_install"
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- from "skyblock_small" to "SkyblockCE_small"
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- from "skyblock_large" to "SkyblockCE_large"
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- from "skyblock_normal" to "SkyblockCE_default"
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- from "structure_skyblock" to "SkyblockCE_structures"
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- from "skyblock_island" to "SkyblockCE_islands"
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- from "skyblock_ID" to "SkyblockCE_id"
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- from "skyblock_quit_game" to "SkyblockCE_quit_game"
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- from "tp" to "SkyblockCE_tp"
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- from "legacy" to "SkyblockCE_legacy_version"
- added a "refactoring_scoreboard" function for scoreboard changes
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- it will be removed in the next update...
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- here are the changes in the functions:
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- from "versions_id" to "setup_version"
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- from "version_update" to "version_pvn"
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- from "update_id" to "update_pid"
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- from "legacy_id" to "legacy_pid_setup"
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- there might be some spam at first
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- added a "refactoring_scoreboard" function for scoreboard changes
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- it will be removed in the next update...
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- added copyright within the functions in the datapack and updated the LICENSE in my other projects too.
- the "generated_biome" function now uses dimensions for biome fill instead of just adding the biome
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- reordered by biome size and improvements in function
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- made everything more coerent in function
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- improvements in the "legacy_pid_setup" function and future conversions
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- added new conversion "PID_1"
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- the old one, ID_5, causes the conversion to fail
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- for the moment it is a dummy but in the future there will be a total of 3 active "PIDs".
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- legacy version became mandatory (#202)
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- automatically detects if you are using a version earlier than 2.0.0
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- this will be the last time it is updated and will be removed soon (it is recommended to update to this version before it is too late)
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- added PID_dummy to legacy function to always convert to new versions
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- updated the legacy feature with new scoreboards and small improvements
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- improved some scoreboards for future updates...
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- now the scores of the "SkyblockCE_id" have been moved to "legacy_structure". the generation of the islands does not change
- added accumulating snow (for decoration only)
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- added "snowAccumulationHeight" gamerule to 3 in the "setup" function
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- it is part of the lore of Skyblock CE
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- there will be more snow in the world and therefore more snow golems :)
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- blocked The End for future update (maybe 1.21?)... (#213)
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- also for old versions of Skyblock CE (obsolete ones)
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- added message to inform players when there is conversion
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- you cannot access it and if you complete the portal the last eyes will take it away from you
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- the "fix_end" function still works but will be removed soon
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langs:
- updated translations and splashes
Fixed
functions and datapack:
- fixed and improved "Legacy" feature for 5.0.0 (#179)
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- this will be the last time it is not mandatory. it is recommended to update to this version before ruining the world.
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- removed the PID_legacy and section at the top of the popups
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- fixed many long-standing issues in multiplayer
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- let me know and if so create an issue in Github or Discord (#208)
- added chunks loaded using entities (particles) for some functions when generating something (#182)
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- this fixes some performance and world loading issues
- added "doImmediateRespawn" gamerule in the functions, when the map is generating the islands and the conversions to solve a problem - -- - that could happen with the score stopping in some death situations if the player fell into the void in mod. spectator.
- finally a vanilla bug that didn't activate the sensors has been fixed (#40)
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- now the "Ancient city" structure is in its original difficulty state (so it is very difficult):
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- It is now more difficult to get the loot in the chests
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- updated "doWardenSpawning" gamerule to true to fix Warden spawn not spawning bug. now works
- due to a bug the game rules were set incorrectly. this problem has been fixed:
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- for safety, other gamerules have been added that solve some problems
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- It shouldn't happen again in the future
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- fixed some problems in functions and conversions
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- various improvements
Note: (Only in the release cycle. They will not be released right away)
- backport of 5.0.0 (1.20.1) to older Minecraft versions: 1.18.2 to 1.16.2 (#188)
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- unfortunately 1.19.4 has become obsolete so it is recommended to update in this version instead of 1.19.4
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- this is done just for archiving and staying in that version
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- there will be no more updates after this porting
Full Changelog: 1.19.4_JE-1a...JE-75a