TriPaint 1.3.3
Changes
- Added live preview in the dialog for applying an effect and in the dialog for opening an image
- Fixed issue that prevented the game from running on recent Java versions
- Made the simple storage format the default one
Details about storage formats
In this release the default storage format was changed from being the recursive format to being the simple format. The reason is that the recursive format is quite complicated and requires extra calculations in the GPU in order to be used. The main benefit of the recursive format was that mipmaps could be generated automatically, but after more consideration I think it would be better to use the simple format and to generate the mipmaps yourself instead. The code for generating the mipmaps is not super complex, especially compared to what's needed to use the recursive format on a GPU (which does not support recursive functions). The difference in GPU code can be seen here.