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VGraphics

Description

Project containing my hybrid ray tracing demo for my master's thesis. It is using Vulkan + RTX (VK_NV_ray_tracing) for ray traced shadows, ambient occlusion and reflections in a rasterization pipeline. Also contains some prototyping projects. The hybrid ray tracing executable is called rtcombined.

Screenshots

All Shadow3 Shadow1 Shadow4

Vulkan extensions:

  • VK_NV_ray_tracing
  • Standard extensions for swap chain and debugging

Used libraries:

Usage

Windows

  • Please use vcpkg for dependency management when using windows to use this project
  • Install assimp:x64-windows, glfw3:x64-windows, spdlog:x64-windows and glm:x64-windows using vcpkg
  • Make sure the Vulkan SDK is installed.
  • I recommend the PICA PICA Mini Diorama scene (as gltf). Please download and unpack it into the resources folder.
  • Set the correct path to your installation of vcpkg (vcpkg.cmake) in the CMakeSettings.json-file or use the included script (set_vcpkg_path.ps1) to select it
  • Open the project folder in Visual Studio (2019 is recommended, 2017 works too)

Executables

RTcombined
  • Demo for my masters thesis
  • Renders the scene into a G-Buffer
  • Uses RTX for ray traced shadows, ambient occlusion, and reflections
  • Combines ray traced results with direct lighting
  • Acceleration structure can be updated
  • More features: Triple buffering, PBR (Cook-Torrance BRDF), GUI for settings, shader live-reloading, dynamic light sources, included timers
Others
  • All other executables were just for protoyping, smaller examples, and learning.

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Vulkan project containing my master's thesis

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