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[*.cs] | ||
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# IDE0290: Use primary constructor | ||
csharp_style_prefer_primary_constructors = false |
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# Python Tools for Visual Studio (PTVS) | ||
__pycache__/ | ||
*.pyc | ||
*.pyc | ||
1.5/Assemblies/0Harmony.dll |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<MainButtonDef> | ||
<defName>kNumbersOverviewTab</defName> | ||
<label>Numbers</label> | ||
<description>See every possible stat on every colonist or prisoner in a single table.</description> | ||
<tabWindowClass>Numbers.MainTabWindow_Numbers</tabWindowClass> | ||
<order>20</order> | ||
<defaultHotKey>Z</defaultHotKey> | ||
</MainButtonDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
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<!-- things you won't find here: dynamically generated columns such as needs, skills, records, capacities, etc --> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Age</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Age</workerClass> | ||
<sortable>true</sortable> | ||
<label>Age</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_AnimalEggProgress</defName> | ||
<workerClass>Numbers.PawnColumnWorker_AnimalEggProgress</workerClass> | ||
<sortable>true</sortable> | ||
<label>Egg progress</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Milkfullness</defName> | ||
<workerClass>Numbers.PawnColumnWorker_AnimalMilkFullness</workerClass> | ||
<sortable>true</sortable> | ||
<label>Milk fullness</label> <!--- translators: see also MilkFullness in Misc_Gameplay.xml --> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_AnimalWoolGrowth</defName> | ||
<workerClass>Numbers.PawnColumnWorker_AnimalWoolGrowth</workerClass> | ||
<sortable>true</sortable> | ||
<label>Wool growth</label> <!-- translators: see also WoolGrowth in Misc_Gameplay.xml --> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_LeatherType</defName> | ||
<workerClass>Numbers.PawnColumnWorker_LeatherType</workerClass> | ||
<sortable>true</sortable> | ||
<label>Leather type</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Race</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Race</workerClass> | ||
<sortable>true</sortable> | ||
<label>Race</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Backstory</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Backstory</workerClass> | ||
<sortable>true</sortable> | ||
<label>Title</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Psyfocus</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Psyfocus</workerClass> | ||
<sortable>true</sortable> | ||
<label>Psyfocus</label> | ||
<modExtensions> | ||
<li Class="Numbers.DefModExtension_NeedsRoyalty"/> | ||
</modExtensions> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Entropy</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Entropy</workerClass> | ||
<sortable>true</sortable> | ||
<label>Heat</label> | ||
<modExtensions> | ||
<li Class="Numbers.DefModExtension_NeedsRoyalty"/> | ||
</modExtensions> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_PsylinkLevel</defName> | ||
<workerClass>Numbers.PawnColumnWorker_PsylinkLevel</workerClass> | ||
<sortable>true</sortable> | ||
<label>Psylevel</label> | ||
<modExtensions> | ||
<li Class="Numbers.DefModExtension_NeedsRoyalty"/> | ||
</modExtensions> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Equipment</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Equipment</workerClass> | ||
<sortable>true</sortable> | ||
<label>Equipment</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Inventory</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Inventory</workerClass> | ||
<sortable>true</sortable> | ||
<label>Inventory</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_InventoryDropAll</defName> | ||
<workerClass>Numbers.PawnColumnWorker_InventoryDropAll</workerClass> | ||
<sortable>true</sortable> | ||
<label>Drop all inventory</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_JobCurrent</defName> | ||
<workerClass>Numbers.PawnColumnWorker_JobCurrent</workerClass> | ||
<sortable>true</sortable> | ||
<label>Current job</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_JobQueued</defName> | ||
<workerClass>Numbers.PawnColumnWorker_JobQueued</workerClass> | ||
<sortable>true</sortable> | ||
<label>Queued job</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_MentalState</defName> | ||
<workerClass>Numbers.PawnColumnWorker_MentalState</workerClass> | ||
<sortable>true</sortable> | ||
<label>Mental state</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_PrisonerInteraction</defName> | ||
<workerClass>Numbers.PawnColumnWorker_PrisonerInteraction</workerClass> | ||
<sortable>true</sortable> | ||
<paintable>true</paintable> | ||
<label>Prisoner interaction</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_PrisonerResistance</defName> | ||
<workerClass>Numbers.PawnColumnWorker_PrisonerResistance</workerClass> | ||
<sortable>true</sortable> | ||
<label>Resistance remaining</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Pain</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Pain</workerClass> | ||
<sortable>true</sortable> | ||
<label>Pain</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Bleedrate</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Bleedrate</workerClass> | ||
<sortable>true</sortable> | ||
<label>Bleedrate</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_NeedsTreatment</defName> | ||
<workerClass>Numbers.PawnColumnWorker_NeedsTreatment</workerClass> | ||
<sortable>true</sortable> | ||
<label>Needs treatment</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Operations</defName> | ||
<workerClass>Numbers.PawnColumnWorker_OperationDropDown</workerClass> | ||
<sortable>true</sortable> | ||
<label>Operations</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Forbidden</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Forbidden</workerClass> | ||
<sortable>true</sortable> | ||
<label>Forbidden</label> | ||
<paintable>true</paintable> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Inspiration</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Inspiration</workerClass> | ||
<sortable>true</sortable> | ||
<label>Inspiration</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_DiseaseProgress</defName> | ||
<workerClass>Numbers.PawnColumnWorker_DiseaseProgression</workerClass> | ||
<sortable>true</sortable> | ||
<label>Disease immunity margin</label> | ||
<headerTip>Disease immunity margin</headerTip> | ||
<width>80</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Wildness</defName> | ||
<workerClass>Numbers.PawnColumnWorker_AnimalWildness</workerClass> | ||
<sortable>true</sortable> | ||
<label>Wildness</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_TameChance</defName> | ||
<workerClass>Numbers.PawnColumnWorker_TameChance</workerClass> | ||
<sortable>true</sortable> | ||
<label>Tame chance</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_SelfTend</defName> | ||
<workerClass>Numbers.PawnColumnWorker_SelfTend</workerClass> | ||
<sortable>true</sortable> | ||
<paintable>true</paintable> | ||
<headerTip>Self-tend</headerTip> | ||
<headerIcon>UI/Icons/Trainables/Rescue</headerIcon> | ||
<width>45</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_HediffList</defName> | ||
<workerClass>Numbers.PawnColumnWorker_AllHediffs</workerClass> | ||
<sortable>true</sortable> | ||
<headerIcon>UI/Buttons/DevRoot/ToggleTweak</headerIcon> | ||
<headerTip>Hediffs</headerTip> | ||
<width>45</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_HediffBadList</defName> | ||
<workerClass>Numbers.PawnColumnWorker_HediffIsBad</workerClass> | ||
<sortable>true</sortable> | ||
<headerIcon>UI/Buttons/DevRoot/ToggleTweak</headerIcon> | ||
<headerTip>Bad hediffs</headerTip> | ||
<width>45</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Faction</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Faction</workerClass> | ||
<sortable>true</sortable> | ||
<label>Faction</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_AnimalFilthRate</defName> | ||
<workerClass>Numbers.PawnColumnWorker_AnimalFilthRate</workerClass> | ||
<sortable>true</sortable> | ||
<label>Filth rate</label> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Meditation</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Meditation</workerClass> | ||
<sortable>true</sortable> | ||
<label>Focus</label> | ||
<modExtensions> | ||
<li Class="Numbers.DefModExtension_NeedsRoyalty"/> | ||
</modExtensions> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Areas</defName> | ||
<workerClass>Numbers.PawnColumnWorker_AllowedAreaWithMassAssign</workerClass> | ||
<sortable>true</sortable> | ||
<label>allowed area</label> | ||
<width>350</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Traits</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Trait</workerClass> | ||
<sortable>true</sortable> | ||
<headerTip>Traits</headerTip> | ||
<label>Traits</label> | ||
<width>350</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Bandwidth</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Bandwidth</workerClass> | ||
<sortable>true</sortable> | ||
<headerTip>Bandwidth</headerTip> | ||
<label>Bandwidth</label> | ||
<modExtensions> | ||
<li Class="Numbers.DefModExtension_NeedsBioTech"/> | ||
</modExtensions> | ||
<width>200</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Endogenes</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Endogenes</workerClass> | ||
<sortable>true</sortable> | ||
<headerTip>Germline genes</headerTip> | ||
<label>Germline genes</label> | ||
<modExtensions> | ||
<li Class="Numbers.DefModExtension_NeedsBioTech"/> | ||
</modExtensions> | ||
<width>350</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Xenogenes</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Xenogenes</workerClass> | ||
<sortable>true</sortable> | ||
<headerTip>Xenogenes</headerTip> | ||
<label>Xenogenes</label> | ||
<modExtensions> | ||
<li Class="Numbers.DefModExtension_NeedsBioTech"/> | ||
</modExtensions> | ||
<width>350</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_GenesRegrowTime</defName> | ||
<workerClass>Numbers.PawnColumnWorker_GenesRegrowTime</workerClass> | ||
<sortable>true</sortable> | ||
<headerTip>Genes Regrowing</headerTip> | ||
<label>Genes Regrowing</label> | ||
<modExtensions> | ||
<li Class="Numbers.DefModExtension_NeedsBioTech"/> | ||
</modExtensions> | ||
<width>80</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Guilt</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Guilt</workerClass> | ||
<sortable>true</sortable> | ||
<headerTip>Guilt</headerTip> | ||
<label>Guilt</label> | ||
<width>50</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Ideology</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Ideology</workerClass> | ||
<sortable>true</sortable> | ||
<headerTip>Ideology and certainty</headerTip> | ||
<label>Ideology</label> | ||
<modExtensions> | ||
<li Class="Numbers.DefModExtension_NeedsIdeology"/> | ||
</modExtensions> | ||
<width>200</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Strip</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Strip</workerClass> | ||
<headerTip>Strip</headerTip> | ||
<label>Strip</label> | ||
<width>50</width> | ||
</PawnColumnDef> | ||
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<PawnColumnDef> | ||
<defName>Numbers_Recruitable</defName> | ||
<workerClass>Numbers.PawnColumnWorker_Recruitable</workerClass> | ||
<label>Unwaveringly loyal</label> | ||
<width>50</width> | ||
</PawnColumnDef> | ||
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</Defs> |
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