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Switched renderer to only pass in bones to shader rather than bone we… #1243

Switched renderer to only pass in bones to shader rather than bone we…

Switched renderer to only pass in bones to shader rather than bone we… #1243

Triggered via push February 16, 2024 19:37
Status Failure
Total duration 2m 59s
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on: push
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10 errors and 12 warnings
build: FinModelUtility/Games/HaloWars/KSoft/KSoft.T4/Bitwise/BitwiseT4.cs#L5
The type or namespace name 'VisualStudio' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
build: FinModelUtility/Games/HaloWars/KSoft/KSoft.T4/Bitwise/BitFondlingT4.cs#L2
The type or namespace name 'VisualStudio' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
build: FinModelUtility/Games/HaloWars/KSoft/KSoft.T4/Bitwise/ByteSwapT4.cs#L4
The type or namespace name 'VisualStudio' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
build: FinModelUtility/Games/HaloWars/KSoft/KSoft.T4/Collections/CollectionsT4.cs#L2
The type or namespace name 'VisualStudio' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
build: FinModelUtility/Games/HaloWars/KSoft/KSoft.T4/IO/TagElementStreamsT4.cs#L3
The type or namespace name 'VisualStudio' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
build: FinModelUtility/Games/HaloWars/KSoft/KSoft.T4/Math/MathT4.cs#L2
The type or namespace name 'VisualStudio' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
build: FinModelUtility/Games/HaloWars/KSoft/KSoft.T4/Text/TextT4.cs#L3
The type or namespace name 'VisualStudio' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
build: FinModelUtility/Games/HaloWars/KSoft/KSoft.T4/Utilities.cs#L2
The type or namespace name 'VisualStudio' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
build: FinModelUtility/Games/HaloWars/KSoft/KSoft.T4/Values/BittableHandleGenerator.cs#L3
The type or namespace name 'VisualStudio' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
build: FinModelUtility/Games/HaloWars/KSoft/KSoft.T4/TextTransformationCodeBlockBookmark.cs#L17
The type or namespace name 'VisualStudio' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build
Unexpected input(s) 'include-prerelease', valid inputs are ['dotnet-version', 'dotnet-quality', 'global-json-file', 'source-url', 'owner', 'config-file', 'cache', 'cache-dependency-path']
build: FinModelUtility/Fin/Fin.Roslyn/src/ReadOnlyTypeGenerator.cs#L19
Nullable value type may be null.
build: FinModelUtility/Fin/Fin.Roslyn/src/ReadOnlyTypeGenerator.cs#L95
The variable 'e' is declared but never used
build: FinModelUtility/Fin/Fin.Roslyn/src/ReadOnlyTypeGenerator.cs#L53
Converting null literal or possible null value to non-nullable type.
build: FinModelUtility/SceneGate/Yarhl/src/Yarhl/IO/DataReader.cs#L29
Using directive for namespace 'Yarhl.IO.Serialization.Attributes' should be qualified (https://github.com/DotNetAnalyzers/StyleCopAnalyzers/blob/master/documentation/SA1135.md)