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Set up bones in the SM64DS model importer.
.NET #92: Commit e7f349e pushed by MeltyPlayer
December 1, 2024 23:18 4m 32s main
December 1, 2024 23:18 4m 32s
Update README.md
.NET #91: Commit 259eaff pushed by MeltyPlayer
December 1, 2024 20:02 3m 2s main
December 1, 2024 20:02 3m 2s
Set up barebones logic for reading SM64DS models.
.NET #90: Commit 9037524 pushed by MeltyPlayer
December 1, 2024 20:00 4m 27s main
December 1, 2024 20:00 4m 27s
December 1, 2024 03:45 4m 31s
Added some barebones test coverage for Lz77 compression.
.NET #88: Commit 420e75a pushed by MeltyPlayer
December 1, 2024 03:33 4m 24s main
December 1, 2024 03:33 4m 24s
.NET
.NET #55: Scheduled
December 1, 2024 02:57 4m 26s main
December 1, 2024 02:57 4m 26s
Pulled out Fin's compression logic into a new project.
.NET #87: Commit 009f9c9 pushed by MeltyPlayer
December 1, 2024 02:41 4m 19s main
December 1, 2024 02:41 4m 19s
Fixed some typos.
.NET #86: Commit 4afa7db pushed by MeltyPlayer
December 1, 2024 02:21 4m 33s main
December 1, 2024 02:21 4m 33s
Set up a new type for decompressing LZ10/LZ11 streams.
.NET #85: Commit 09d20d4 pushed by MeltyPlayer
December 1, 2024 02:21 4m 25s main
December 1, 2024 02:21 4m 25s
Gathered Nitro model bundles and created an empty loader for them.
.NET #84: Commit 089c1d4 pushed by MeltyPlayer
November 30, 2024 22:49 4m 49s main
November 30, 2024 22:49 4m 49s
Automatically got all file bundle implementations via reflection.
.NET #83: Commit 4f89e99 pushed by MeltyPlayer
November 30, 2024 06:11 4m 41s main
November 30, 2024 06:11 4m 41s
Switched some more types to vectors.
.NET #82: Commit f7e894a pushed by MeltyPlayer
November 30, 2024 05:35 3m 53s main
November 30, 2024 05:35 3m 53s
.NET
.NET #54: Scheduled
November 30, 2024 02:37 4m 23s main
November 30, 2024 02:37 4m 23s
Cleaned up more unused using directives.
.NET #81: Commit 0a544cb pushed by MeltyPlayer
November 29, 2024 07:30 5m 3s main
November 29, 2024 07:30 5m 3s
November 29, 2024 07:25 4m 54s
Switched to using field where possible.
.NET #79: Commit de195ae pushed by MeltyPlayer
November 29, 2024 05:16 4m 57s main
November 29, 2024 05:16 4m 57s
November 29, 2024 05:10 3m 2s
.NET
.NET #53: Scheduled
November 29, 2024 02:41 4m 37s main
November 29, 2024 02:41 4m 37s
Updated goldens.
.NET #77: Commit 58ce7e9 pushed by MeltyPlayer
November 28, 2024 17:20 4m 11s main
November 28, 2024 17:20 4m 11s
November 28, 2024 06:54 5m 22s
November 28, 2024 06:39 4m 35s
November 28, 2024 06:34 4m 37s
Fixed issue with some UVs being missing in shaders.
.NET #73: Commit a3a106e pushed by MeltyPlayer
November 28, 2024 05:58 3m 46s main
November 28, 2024 05:58 3m 46s
Fixed dumb typo in null material check in shader requirements.
.NET #72: Commit 54fc4ba pushed by MeltyPlayer
November 28, 2024 05:04 4m 39s main
November 28, 2024 05:04 4m 39s
Only included reflection UVs when needed.
.NET #71: Commit 5303e24 pushed by MeltyPlayer
November 28, 2024 04:55 3m 16s main
November 28, 2024 04:55 3m 16s