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.NET
.NET #64: Scheduled
December 10, 2024 02:46 25s main
December 10, 2024 02:46 25s
.NET
.NET #63: Scheduled
December 9, 2024 02:47 25s main
December 9, 2024 02:47 25s
.NET
.NET #62: Scheduled
December 8, 2024 02:49 4m 20s main
December 8, 2024 02:49 4m 20s
Inclded other Mario models in Sunshine.
.NET #115: Commit 52526ec pushed by MeltyPlayer
December 7, 2024 07:05 3m 38s main
December 7, 2024 07:05 3m 38s
.NET
.NET #61: Scheduled
December 7, 2024 02:41 29s main
December 7, 2024 02:41 29s
.NET
.NET #60: Scheduled
December 6, 2024 02:43 4m 49s main
December 6, 2024 02:43 4m 49s
December 5, 2024 23:02 4m 15s
Updated the rest of the goldens.
.NET #113: Commit 811bc4a pushed by MeltyPlayer
December 5, 2024 21:19 4m 5s main
December 5, 2024 21:19 4m 5s
Whoops, updated goldens.
.NET #112: Commit f953f4e pushed by MeltyPlayer
December 5, 2024 05:31 5m 14s main
December 5, 2024 05:31 5m 14s
December 5, 2024 05:26 4m 54s
.NET
.NET #59: Scheduled
December 5, 2024 02:44 4m 33s main
December 5, 2024 02:44 4m 33s
Stopped using textureless shader program before grid renderer.
.NET #110: Commit 12b453d pushed by MeltyPlayer
December 4, 2024 21:03 4m 39s main
December 4, 2024 21:03 4m 39s
December 4, 2024 20:25 4m 41s
Switched to GenerateMipmap, since it's compatible with OpenGL ES.
.NET #108: Commit 23b4ea7 pushed by MeltyPlayer
December 4, 2024 20:23 4m 50s main
December 4, 2024 20:23 4m 50s
December 4, 2024 20:04 4m 29s
December 4, 2024 19:49 4m 42s
.NET
.NET #58: Scheduled
December 4, 2024 02:44 4m 40s main
December 4, 2024 02:44 4m 40s
Added shader source tests for texture shaders.
.NET #105: Commit 46b73a5 pushed by MeltyPlayer
December 3, 2024 12:15 3m 36s main
December 3, 2024 12:15 3m 36s
Fixed one more issue with an extra line in some GLSL files.
.NET #104: Commit 611b1b2 pushed by MeltyPlayer
December 3, 2024 11:58 4m 52s main
December 3, 2024 11:58 4m 52s
December 3, 2024 11:49 4m 45s
Fixed some issues in the standard shader.
.NET #102: Commit aa45f87 pushed by MeltyPlayer
December 3, 2024 10:32 4m 33s main
December 3, 2024 10:32 4m 33s
Switched grid renderer to use a proper model.
.NET #101: Commit a9830a8 pushed by MeltyPlayer
December 3, 2024 08:15 3m 59s main
December 3, 2024 08:15 3m 59s
Investigated reading meshes for SM64DS BMDs.
.NET #100: Commit 0e9100d pushed by MeltyPlayer
December 3, 2024 08:15 4m 5s main
December 3, 2024 08:15 4m 5s
Updated goldens.
.NET #99: Commit e720b60 pushed by MeltyPlayer
December 3, 2024 06:24 4m 11s main
December 3, 2024 06:24 4m 11s
December 3, 2024 06:06 4m 20s