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Fixed one more issue with an extra line in some GLSL files.
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Original file line number | Diff line number | Diff line change |
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@@ -6,5 +6,4 @@ in vec4 vertexColor0; | |
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void main() { | ||
fragColor = vertexColor0; | ||
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} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -6,5 +6,4 @@ in vec4 vertexColor0; | |
|
||
void main() { | ||
fragColor = vertexColor0; | ||
|
||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -6,5 +6,4 @@ in vec4 vertexColor0; | |
|
||
void main() { | ||
fragColor = vertexColor0; | ||
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||
} |