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Initial commit of version v1.0.4
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Hyde46 committed Feb 16, 2021
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56 changes: 56 additions & 0 deletions README.txt
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Copyright 2018 Meshcapade GmbH and Max Planck Gesellschaft. All rights reserved.

More information about the SMPL model research project is available here http://smpl.is.tue.mpg
For SMPL Model commercial use options, please visit https://meshcapade.com/infopages/licensing.html
For comments or questions, please email us at: [email protected]


Current versions supported:
--------------------------
Mac OSX: Maya 2014+
Windows: Maya 2014+


Dependencies:
------------
Numpy is required for running this script. Numpy is a python module that
can be installed following the instructions given here:
http://docs.scipy.org/doc/numpy/user/install.html

or here:
http://blog.animateshmanimate.com/post/115538511578/python-numpy-and-maya-osx-and-windows

Please make sure you have numpy installed on your computer and accessible through Maya's python.
We are working towards removing this dependency.


About the Script:
-----------------
The script displays a UI to apply SMPL's shape and pose blendshapes and to adjust the skeleton to new body shapes.
Load this plugin into Maya. It will create a window with 3 options:

1- Apply Pose Blend Shapes to Current Frame:
If you repose the model in Maya, then click this to
compute and apply the pose blend shapes in the current frame.
You can als ochoose whether or not to set the keyframes for the
pose blendshapes. Check the 'Reset Keyframes' checkbox if you
would like to lock blendShape values at given frame by setting
a keyframe.

2- Apply Pose Blend Shapes to Frames in above Range:
Specify a range of frames in an animation and then compute/apply
the pose blendshapes for all the frames in range. Check the
'Reset Keyframes' checkbox if you would like to lock blendShape
values at given frame range by setting a keyframe at each frame in the
given range.

3- Set Mesh to Bind-Pose & Recompute Skeleton:
When you edit the shape blend shapes to change body shape the
skeleton will no longer be correct. Click first button to set the
mesh into the bind-pose. Next, click this to 'Recompute Skeleton'
to recompute the skeleton rig to match the new body shape.

Always make sure to cilck on the mesh in the 3D view to select it before
using any of the functions in the plugin. Select only the mesh of the model
you want to update and then click the appropriate button on the UI.

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