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Copyright 2018 Meshcapade GmbH and Max Planck Gesellschaft. All rights reserved. | ||
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More information about the SMPL model research project is available here http://smpl.is.tue.mpg | ||
For SMPL Model commercial use options, please visit https://meshcapade.com/infopages/licensing.html | ||
For comments or questions, please email us at: [email protected] | ||
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Current versions supported: | ||
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Mac OSX: Maya 2014+ | ||
Windows: Maya 2014+ | ||
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Dependencies: | ||
------------ | ||
Numpy is required for running this script. Numpy is a python module that | ||
can be installed following the instructions given here: | ||
http://docs.scipy.org/doc/numpy/user/install.html | ||
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or here: | ||
http://blog.animateshmanimate.com/post/115538511578/python-numpy-and-maya-osx-and-windows | ||
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Please make sure you have numpy installed on your computer and accessible through Maya's python. | ||
We are working towards removing this dependency. | ||
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About the Script: | ||
----------------- | ||
The script displays a UI to apply SMPL's shape and pose blendshapes and to adjust the skeleton to new body shapes. | ||
Load this plugin into Maya. It will create a window with 3 options: | ||
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1- Apply Pose Blend Shapes to Current Frame: | ||
If you repose the model in Maya, then click this to | ||
compute and apply the pose blend shapes in the current frame. | ||
You can als ochoose whether or not to set the keyframes for the | ||
pose blendshapes. Check the 'Reset Keyframes' checkbox if you | ||
would like to lock blendShape values at given frame by setting | ||
a keyframe. | ||
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2- Apply Pose Blend Shapes to Frames in above Range: | ||
Specify a range of frames in an animation and then compute/apply | ||
the pose blendshapes for all the frames in range. Check the | ||
'Reset Keyframes' checkbox if you would like to lock blendShape | ||
values at given frame range by setting a keyframe at each frame in the | ||
given range. | ||
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3- Set Mesh to Bind-Pose & Recompute Skeleton: | ||
When you edit the shape blend shapes to change body shape the | ||
skeleton will no longer be correct. Click first button to set the | ||
mesh into the bind-pose. Next, click this to 'Recompute Skeleton' | ||
to recompute the skeleton rig to match the new body shape. | ||
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Always make sure to cilck on the mesh in the 3D view to select it before | ||
using any of the functions in the plugin. Select only the mesh of the model | ||
you want to update and then click the appropriate button on the UI. | ||
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