This is the updated version 3.05 of the fantomCX game framework for Cerberus X (mojo2).
fantomCX is the continuation of the fantomX framework for Monkey X.
The following things were changed:
Version 3.05
New functionalities
Added ftTrans.SetLoop:Void(loopFlag:Bool = True, ltype:Int = ftEngine.tltRepeat, rcount:Int = -1)
Added ftTrans.SetLoopType:Void(loopTyp:Int = ftEngine.tltRepeat)
Added ftTrans.SetLoopRepeat:Void(rcount:Int = -1)
Fixes
tba
Modifications
In ftTrans.Update, the equation will now also work with scale, rotation and alpha.
Version 3.04
New functionalities
Added ftObject.Alpha:ftObject(newAlpha:Float, relative:Int=False)
Added ftObject.Angle:ftObject(newAngle:Float, relative:Int=False )
Added ftObject.AddChild:Void(child:ftObject)
Added ftObject.Color:ftObject(cRed:Float, cGreen:Float, cBlue:Float)
Added ftObject.Handle:ftObject(hx:Float, hy:Float )
Added ftObject.Parent:ftObject(newParent:ftObject)
Added new example TileMaps/Tiled/TiledHexagon.cxs
Fixes
Fixed example TileMaps/Tiled/Tiled.cxs by displaying FPS wrong.
Fix documentation for ftEngine.OnSwipeMove and ftEngine.OnSwipeStart.
Modifications
ftEngine.CreateTileMap now can load and display Tiled Hexagon maps.