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using System; | ||
using System.Linq; | ||
using CommandSystem; | ||
using Exiled.API.Features; | ||
using Exiled.API.Enums; | ||
using MEC; | ||
using UnityEngine; | ||
using Exiled.API.Features.Items; | ||
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namespace EventTools.Commands | ||
{ | ||
[CommandHandler(typeof(RemoteAdminCommandHandler))] | ||
class Lottery : ICommand | ||
{ | ||
public string Command => "lottery"; | ||
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public string[] Aliases { get; set; } = { "loteria" }; | ||
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public string Description => "Spins the lottery wheel!"; | ||
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public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out string response) | ||
{ | ||
System.Random Rd = new System.Random(); | ||
int lotteryTicket = Rd.Next(15, 16); | ||
string message = EventTools.Instance.Config.LotteryBC.Replace("[NUMBER]", lotteryTicket.ToString()); | ||
Log.Info("Herobrine."); | ||
switch (lotteryTicket) | ||
{ | ||
case 1: | ||
case 2: | ||
case 3: | ||
Map.Broadcast(2, message); | ||
if (!Warhead.IsDetonated) | ||
{ | ||
if (Warhead.IsInProgress) Warhead.Stop(); | ||
else Warhead.Start(); | ||
} | ||
else Warhead.Start(); | ||
break; | ||
case 4: | ||
case 5: | ||
Map.Broadcast(2, message); | ||
foreach (Player pl in Player.List) | ||
{ | ||
int HealToGive = Rd.Next(1, 6); | ||
switch (HealToGive) | ||
{ | ||
case 1: Item.Create(ItemType.Painkillers).Spawn(pl.Position + Vector3.up); break; | ||
case 2: Item.Create(ItemType.Painkillers).Spawn(pl.Position + Vector3.up); break; | ||
case 3: Item.Create(ItemType.Medkit).Spawn(pl.Position + Vector3.up); break; | ||
case 4: Item.Create(ItemType.Adrenaline).Spawn(pl.Position + Vector3.up); break; | ||
case 5: Item.Create(ItemType.SCP500).Spawn(pl.Position + Vector3.up); break; | ||
} | ||
} | ||
break; | ||
case 6: | ||
case 7: | ||
case 8: | ||
case 9: | ||
case 10: | ||
Map.Broadcast(2, message); | ||
Map.TurnOffAllLights(20); | ||
break; | ||
case 11: | ||
case 12: | ||
case 13: | ||
case 14: | ||
Map.Broadcast(2, message); | ||
Player.List.ToList().RandomItem().ApplyRandomEffect(3); | ||
break; | ||
case 15: | ||
case 16: | ||
Map.Broadcast(2, message); | ||
Item.Create(ItemType.KeycardContainmentEngineer).Spawn(Room.List.ToList().RandomItem().Position + Vector3.up); | ||
break; | ||
case 17: | ||
case 18: | ||
case 19: | ||
case 20: | ||
Map.Broadcast(2, message); | ||
//nic | ||
break; | ||
case 21: | ||
case 22: | ||
case 23: | ||
case 24: | ||
Map.Broadcast(2, message); | ||
Respawn.ForceWave(Respawning.SpawnableTeamType.ChaosInsurgency); | ||
break; | ||
case 25: | ||
case 26: | ||
Map.Broadcast(2, message); | ||
//nic | ||
break; | ||
case 27: | ||
case 28: | ||
case 29: | ||
case 30: | ||
Map.Broadcast(2, message); | ||
Respawn.ForceWave(Respawning.SpawnableTeamType.NineTailedFox); | ||
break; | ||
case 31: | ||
case 32: | ||
case 33: | ||
case 34: | ||
Map.Broadcast(2, message); | ||
if (!Map.IsLczDecontaminated) Player.List.ToList().RandomItem().Teleport(Door.Get(DoorType.PrisonDoor)); | ||
else Player.List.ToList().RandomItem().Teleport(Door.Get(DoorType.NukeArmory)); | ||
break; | ||
case 35: | ||
case 36: | ||
Map.Broadcast(2, message); | ||
Door.List.ToList().RandomItem().Lock(10, DoorLockType.Isolation); | ||
break; | ||
case 37: | ||
case 38: | ||
case 39: | ||
case 40: | ||
Map.Broadcast(2, message); | ||
int RandomGate = Rd.Next(1, 3); | ||
if (RandomGate == 1) Player.List.ToList().RandomItem().Teleport(Door.Get(DoorType.GateA)); | ||
else Player.List.ToList().RandomItem().Teleport(Door.Get(DoorType.GateB)); | ||
break; | ||
case 41: | ||
case 42: | ||
case 43: | ||
case 44: | ||
Map.Broadcast(2, message); | ||
Door.LockAll(10, DoorLockType.AdminCommand); | ||
Timing.CallDelayed(20f, () => | ||
{ | ||
Door.LockAll(10, DoorLockType.AdminCommand); | ||
Timing.CallDelayed(20f, () => | ||
{ | ||
Door.LockAll(10, DoorLockType.AdminCommand); | ||
}); | ||
}); | ||
break; | ||
case 45: | ||
case 46: | ||
Map.Broadcast(2, message); | ||
foreach (Player pl in Player.List) | ||
{ | ||
Room randRoom = Room.List.ElementAt(Rd.Next(0, Room.List.Count())); | ||
pl.Position = randRoom.Position + Vector3.up; | ||
} | ||
break; | ||
case 47: | ||
case 48: | ||
case 49: | ||
case 50: | ||
Map.Broadcast(2, message); | ||
int RandomCassie = Rd.Next(1, 5); | ||
int ClassDCount = 0; | ||
int ScientistCount = 0; | ||
int MTFCount = 0; | ||
int CICount = 0; | ||
int ScpAmount = 0; | ||
int Count079 = 0; | ||
foreach (Player pl in Player.List) | ||
{ | ||
if (pl.Role == RoleType.ClassD) ClassDCount++; | ||
if (pl.Role == RoleType.Scientist) ScientistCount++; | ||
if (pl.Role == RoleType.Scp079) Count079++; | ||
if (pl.LeadingTeam == LeadingTeam.FacilityForces && pl.Role != RoleType.Scientist) MTFCount++; | ||
if (pl.LeadingTeam == LeadingTeam.ChaosInsurgency && pl.Role != RoleType.ClassD) CICount++; | ||
if (pl.LeadingTeam == LeadingTeam.Anomalies && pl.Role != RoleType.Scp0492) ScpAmount++; | ||
} | ||
switch (RandomCassie) | ||
{ | ||
case 1: | ||
switch (ScpAmount) | ||
{ | ||
case 0: | ||
Cassie.Message("MTFunit Epsilon 11 designated Nato_B 14 HasEntered Allremaining NoSCPsLeft"); | ||
break; | ||
case 1: | ||
Cassie.Message("MTFunit Epsilon 11 designated Nato_B 14 HasEntered Allremaining AwaitingRecontainment 1 ScpSubject"); | ||
break; | ||
default: | ||
Cassie.Message($"MTFunit Epsilon 11 designated Nato_B 14 HasEntered Allremaining AwaitingRecontainment {ScpAmount} ScpSubjects"); | ||
break; | ||
} | ||
break; | ||
case 2: | ||
Cassie.Message("3. out of 3 generators activated . allgeneratorsengaged"); | ||
Cassie.Message("Overcharge in . 3 . 2 . 1"); | ||
Timing.CallDelayed(21.5f, () => { | ||
Map.TurnOffAllLights(10, ZoneType.HeavyContainment); | ||
Door.LockAll(10, ZoneType.HeavyContainment, DoorLockType.NoPower); | ||
if (Count079 > 0) | ||
{ | ||
if (ClassDCount > 0) Cassie.Message("SCP 0 7 9 contained successfully by class D personnel"); | ||
else if (CICount > 0) Cassie.Message("SCP 0 7 9 contained successfully by Chaos Insurgency"); | ||
else if (MTFCount > 0) Cassie.Message("SCP 0 7 9 contained successfully . containment unit NATO_B 14"); | ||
else if (ScientistCount > 0) Cassie.Message("SCP 0 7 9 contained successfully by science personnel"); | ||
else Cassie.Message("scp 0 7 9 successfully terminated . termination cause unspecified"); | ||
} | ||
else | ||
{ | ||
Timing.CallDelayed(10f, () => { | ||
Cassie.Message("Facility is back in operational mode"); | ||
}); | ||
} | ||
}); | ||
break; | ||
case 3: | ||
Cassie.Message($"Xmas_epsilon11 NATO_B 14 Xmas_hasentered {ScpAmount} xmas_scpsubjects"); | ||
break; | ||
case 4: | ||
foreach (Player pl in Player.List) | ||
{ | ||
if (pl.Role == RoleType.Scp173) Cassie.Message("SCP 1 7 3 successfully terminated by Automatic Security System"); | ||
if (pl.Role == RoleType.Scp049) Cassie.Message("SCP 0 4 9 successfully terminated by Automatic Security System"); | ||
if (pl.Role == RoleType.Scp096) Cassie.Message("SCP 0 9 6 successfully terminated by Automatic Security System"); | ||
if (pl.Role == RoleType.Scp106) Cassie.Message("SCP 1 0 6 successfully terminated by Automatic Security System"); | ||
if (pl.Role == RoleType.Scp93953 || pl.Role == RoleType.Scp93989) Cassie.Message("SCP 9 3 9 successfully terminated by Automatic Security System"); | ||
else Cassie.Message("pitch_0.1 .g6 pitch_0.2 .g6 pitch_0.3 .g6 pitch_0.4 .g6 pitch_0.5 .g6", false, false); | ||
} | ||
break; | ||
} | ||
break; | ||
} | ||
response = "The lottery wheel has been spun!"; | ||
return true; | ||
} | ||
} | ||
} |