Just a simple gamepad/joypad visualizer fot Godot Engine 3.x. Basic inputs are associated to a joypad ID and showed on the respective gamepad representation.
Just instance the gamepad scene ("gamepad-input-visualizer\input-visualizer") in your scene (like the "Test-Scene") in the project) and associate it with an ID. You can change the ID in the Script Variables: 0 is the main controller connected. Device ID are treated as
export (int) var current_device
Interpolation Stick is the value used to interpolate the movements of the sticks from their respective origin. Higher the value higher the constraint.
-Different methods for spawn, connect and disconnect devices in real time.
-Improve design and give some possibilities of design customization.
-Optimize for standalone use.