Of course! Here's the revised version without emojis:
From now on, all your classes must join the exclusive ranks of the Orthodox Canonical Form, unless you receive special clearance otherwise.
To join the club, each class must feature these four superstar members:
- Default constructor (The magic opener)
- Copy constructor (The clone master)
- Copy assignment operator (The switcheroo artist)
- Destructor (The clean-up crew)
- Header file (.hpp/.h): Contains the class's royal decree (definition).
- Source file (.cpp): Implements the class's grand plan (implementation).
Up until now, you've been working with:
- Integers and their buddies (short, char, long, etc.)
- Floating-point numbers and their cousins (float, double, etc.)
These have been your go-to number types in coding.
Integers and floating-point numbers couldn't be more different in their characteristics. It’s a classic case of opposites attract.
Introducing fixed-point numbers—your new best friend in coding! Fixed-point numbers strike the perfect balance between:
- Performance
- Accuracy
- Range
- Precision
Fixed-point numbers are particularly useful in:
- Computer graphics: For flawless visual calculations.
- Sound processing: Keeping your audio crisp and clear.
Your first steps into the world of class design were promising, but our class currently represents a grand total of... 0.0. Time to spice things up!
Our previous class was a humble beginning, but let's push its boundaries. Here’s how to level up:
- Integer Constructor: Transforms a constant integer into a fixed-point value with 8 fractional bits.
Fixed(const int value);
- Floating-Point Constructor: Converts a constant floating-point number into a fixed-point value with 8 fractional bits.
Fixed(const float value);
- Convert to Float:
float toFloat(void) const;
Transforms the fixed-point value into a floating-point value.float toFloat(void) const;
- Convert to Int:
int toInt(void) const;
Transforms the fixed-point value into an integer value.int toInt(void) const;
Add an overload of the insertion (<<
) operator to insert a floating-point representation of the fixed-point number into the output stream object passed as a parameter.
friend std::ostream &operator<<(std::ostream &out, const Fixed &fixed);
Add public member functions to overload these operators:
- Comparison Operators:
>
,<
,>=
,<=
,==
, and!=
.bool operator>(const Fixed &other) const; bool operator<(const Fixed &other) const; bool operator>=(const Fixed &other) const; bool operator<=(const Fixed &other) const; bool operator==(const Fixed &other) const; bool operator!=(const Fixed &other) const;
- Arithmetic Operators:
+
,-
,*
, and/
.Fixed operator+(const Fixed &other) const; Fixed operator-(const Fixed &other) const; Fixed operator*(const Fixed &other) const; Fixed operator/(const Fixed &other) const;
- Increment/Decrement Operators: Pre-increment, post-increment, pre-decrement, and post-decrement, adjusting the fixed-point value by the smallest representable ϵ.
Fixed &operator++(); // Pre-increment Fixed operator++(int); // Post-increment Fixed &operator--(); // Pre-decrement Fixed operator--(int); // Post-decrement
Add these public overloaded member functions to your class:
- Static Min: Takes two references to fixed-point numbers and returns a reference to the smallest one.
static Fixed &min(Fixed &a, Fixed &b);
- Static Min (Const): Takes two references to constant fixed-point numbers and returns a reference to the smallest one.
static const Fixed &min(const Fixed &a, const Fixed &b);
- Static Max: Takes two references to fixed-point numbers and returns a reference to the greatest one.
static Fixed &max(Fixed &a, Fixed &b);
- Static Max (Const): Takes two references to constant fixed-point numbers and returns a reference to the greatest one.
static const Fixed &max(const Fixed &a, const Fixed &b);
Now that your Fixed class is fully functional, let’s put it to use! Implement a function that indicates whether a point is inside a triangle or not.
bool bsp( Point const a, Point const b, Point const c, Point const point) {
//code
}
- Scientific programming: Ensuring your data remains spot on.
Fixed-point numbers are here to elevate your coding game. Embrace the change and enjoy the ride!