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Version 1.11
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New Death Knight/Fiend, progs.dat update #2
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NightFright2k19 committed Nov 20, 2020
1 parent d0d6c95 commit 9255462
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30 changes: 21 additions & 9 deletions auth_mdl.txt
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
======================================================================================================================
Advanced engine needed : Any (tested on Mark V)
Advanced engine needed : Any (tested on Mark V and Quakespasm-Spiked)
Primary purpose : Singleplayer/Multiplayer
======================================================================================================================
Title : Authentic Model Improvement Collection (v1.10)
Filename : AUTH_MDL110.ZIP
Release date : Nov 16, 2020
Title : Authentic Model Improvement Collection (v1.11)
Filename : AUTH_MDL111.ZIP
Release date : Nov 20, 2020
Author : NightFright


Expand All @@ -17,7 +17,7 @@ This includes "classic style" models for:

Visually improved PC/NPC models:
- Chthon ..................................................... boss.mdl
- Death Knight ............................................... hknight.mdl
- Death Knight ............................................... hknight.mdl, h_hellkn.mdl
- Enforcer ................................................... enforcer.mdl, h_mega.mdl
- Fiend ...................................................... demon.mdl, h_demon.mdl
- Grunt ...................................................... soldier.mdl, h_guard.mdl
Expand Down Expand Up @@ -74,7 +74,7 @@ Fixed ID1 models:
end3.mdl, end4.mdl

Code fixes (progs.dat):
- Projectile position fixes for all weapons (ID1/HIPNOTIC/ROGUE)
- Projectile position fixes for all weapons (ID1/HIP/ROG)

----------------------------------------------------------------------------------------------------------------------

Expand All @@ -100,14 +100,14 @@ I N S T A L L A T I O N
C R E D I T S
----------------------------------------------------------------------------------------------------------------------

Bloodshot ............................ Fiend
Grenade
Bloodshot ............................ Grenade
capnbubs ............................. Player
Grunt
Rottweiler
Chillo ............................... Chthon
Death Knight
Enforcer
Fiend
Knight (ID1)
Ogre
Quad Damage
Expand All @@ -116,9 +116,11 @@ Chillo ............................... Chthon
Vore
Zombie
Dwere ................................ Reworked classic weapons (aka "Guns of Okayishness")
Johnny Law ........................... FrikBot X++ (based on FrikBotC by FrikaC / FrikBot X by Ryan Smith)
Louis "ijed" Manning ................. Rotfish fix for ID1 model
"Rubicon Rumble Pack" ammo/health boxes
Lunaran .............................. Knight (ROGUE)
Maddes (et al.) ...................... URQP QuakeC fixes
NightFright .......................... RRP model realignments
Backpack skin edits
Fiend head gibs rescaling
Expand Down Expand Up @@ -154,6 +156,9 @@ L I N K S
- Knight model replacement:
http://www.celephais.net/board/view_thread.php?id=61177

- QuakeC Fixes:
https://www.quake-info-pool.net/q1/qcfix.htm


----------------------------------------------------------------------------------------------------------------------
I N C L U D E D
Expand Down Expand Up @@ -202,9 +207,16 @@ content in this file to allow further distribution.
C H A N G E L O G
----------------------------------------------------------------------------------------------------------------------

Version 1.11 (Nov 20, 2020)
---------------------------
> Update: [ALL] Progs.dat refresh #2 (ID1 based on URQP 1.06a QuakeC fixes; HIP/ROG partially fixed),
including FrikBot X++ support for ID1
> Update: [ID1] Death Knight (+ head gibs) by Chillo
> Update: [ID1] Fiend by Chillo (replaces Bloodshot's version)

Version 1.10 (Nov 11, 2020)
---------------------------
> Update: [ALL] Progs.dat refresh (projectile position fixes for ALL weapons, not just nailguns)
> Update: [ALL] Progs.dat refresh #1 (projectile position fixes for ALL weapons, not just nailguns)
> Update: [ROG] Ooppee's custom Plasmagun code removed from progs.dat (original gun behavior restored)

Version 1.9 (Mar 17, 2020)
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