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Exporting your map
Are you ready to export? Great! Now before you export your map make sure you have your regions ready.
Regions are what the game use to setup know of specific areas your map may look for, when creating new areas such as spawn points.
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Spawns
spawn_hider
spawn_seeker
spawn_everyone
(optional)
Make sure to not have little no blocks at their lowest Y point. As it may heavily if not totally reduce their chances of spawning.
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Map
map_disguises
map_no_interact
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Animation
animation_seeker_play
animation_seeker_f<number>
Replace with the number of the frame you want. Create as many instances of frames as you need, make sure to increment their numbers.
animation_seeker_settings
(optional)
If you'd like to create your animations use the following guide.
Now that you've created the required regions for your map to work, you're ready to export.
Inside of the build server use /map export blockhunt:<name>
again replacing with your map name.
Then you'll be able to find your map exported as a NBT file here!
First step is creating your very own fork.
Now that you have your fork, navigate to the following, on your fork's equivalent.
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Here you'll be adding your JSON file for your map. Here's an example of how your JSON file should look.
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Here you'll be moving in your newly downloaded NBT file.
And finally, create a pull request to move your changes into the main folder. Here's how to create one.