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Exporting your map

Ella edited this page Sep 2, 2023 · 3 revisions

Regions

Are you ready to export? Great! Now before you export your map make sure you have your regions ready.

Regions are what the game use to setup know of specific areas your map may look for, when creating new areas such as spawn points.

List of regions possible

  • Spawns

    spawn_hider

    spawn_seeker

    spawn_everyone (optional)

Make sure to not have little no blocks at their lowest Y point. As it may heavily if not totally reduce their chances of spawning.

  • Map

    map_disguises

    map_no_interact (optional)

  • Animation

    animation_seeker_play

    animation_seeker_f<number>

Replace with the number of the frame you want. Create as many instances of frames as you need, make sure to increment their numbers.

animation_seeker_settings (optional)

If you'd like to create your animations use the following guide.

Exporting your map

Now that you've created the required regions for your map to work, you're ready to export.

Inside of the build server use /map export blockhunt:<name> again replacing with your map name.

Then you'll be able to find your map exported as a NBT file here!

Importing into GitHub

First step is creating your very own fork.

Now that you have your fork, navigate to the following, on your fork's equivalent.

  • Games folder

    Here you'll be adding your JSON file for your map. Here's an example of how your JSON file should look.

  • Maps folder

    Here you'll be moving in your newly downloaded NBT file.

And finally, create a pull request to move your changes into the main folder. Here's how to create one.