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adjust rtx light/vl defaults
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null511 committed May 30, 2023
1 parent 3eb663b commit 23a0e77
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion shaders/lib/world/volumetric_fog.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ float ComputeVolumetricScattering(const in float VoL, const in float G_scatterin
return rcp(4.0 * PI) * ((1.0 - G_scattering2) / (pow(1.0 + G_scattering2 - (2.0 * G_scattering) * VoL, 1.5)));
}

const VolumetricPhaseFactors WaterPhaseF = VolumetricPhaseFactors(0.3, 0.06, 0.06, 0.6, 0.46, 0.16);
const VolumetricPhaseFactors WaterPhaseF = VolumetricPhaseFactors(0.2, 0.04, 0.04, 0.6, 0.46, 0.16);

VolumetricPhaseFactors GetVolumetricPhaseFactors(const in vec3 sunDir) {
VolumetricPhaseFactors result;
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2 changes: 1 addition & 1 deletion shaders/shaders.properties
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@@ -1,7 +1,7 @@
profile.VANILLA =WORLD_SUN_BRIGHTNESS:100 WORLD_MOON_BRIGHTNESS:100 WORLD_SKY_REFLECTIONS:0 WORLD_WATER_WAVES:0 SHADOW_TYPE:0 SHADOW_BRIGHTNESS:20 !SHADOW_COLORED SHADOW_FILTER:0 SHADOW_PCF_SIZE_MAX:10 DYN_LIGHT_MODE:0 DYN_LIGHT_BRIGHTNESS:100 LPV_SIZE:0 VOLUMETRIC_BRIGHT_SKY:0 VOLUMETRIC_BRIGHT_BLOCK:0 !TONEMAP_ENABLED POST_BLOOM_STRENGTH:0
profile.SHADOWS =WORLD_SUN_BRIGHTNESS:200 WORLD_MOON_BRIGHTNESS:100 WORLD_SKY_REFLECTIONS:60 WORLD_WATER_WAVES:1 SHADOW_TYPE:2 SHADOW_BRIGHTNESS:20 !SHADOW_COLORED SHADOW_FILTER:1 SHADOW_PCF_SIZE_MAX:10 DYN_LIGHT_MODE:0 DYN_LIGHT_BRIGHTNESS:100 LPV_SIZE:0 VOLUMETRIC_BRIGHT_SKY:0 VOLUMETRIC_BRIGHT_BLOCK:0 TONEMAP_ENABLED POST_BLOOM_STRENGTH:0
profile.LIGHTS =WORLD_SUN_BRIGHTNESS:200 WORLD_MOON_BRIGHTNESS:100 WORLD_SKY_REFLECTIONS:60 WORLD_WATER_WAVES:2 SHADOW_TYPE:2 SHADOW_BRIGHTNESS:20 SHADOW_COLORED SHADOW_FILTER:2 SHADOW_PCF_SIZE_MAX:100 DYN_LIGHT_MODE:2 DYN_LIGHT_BRIGHTNESS:100 LPV_SIZE:2 VOLUMETRIC_BRIGHT_SKY:0 VOLUMETRIC_BRIGHT_BLOCK:0 TONEMAP_ENABLED POST_BLOOM_STRENGTH:0
profile.RTX_LOW =WORLD_SUN_BRIGHTNESS:200 WORLD_MOON_BRIGHTNESS:100 WORLD_SKY_REFLECTIONS:60 WORLD_WATER_WAVES:2 SHADOW_TYPE:3 SHADOW_BRIGHTNESS:10 SHADOW_COLORED SHADOW_FILTER:2 SHADOW_PCF_SIZE_MAX:100 DYN_LIGHT_MODE:3 DYN_LIGHT_BRIGHTNESS:280 LPV_SIZE:2 VOLUMETRIC_BRIGHT_SKY:100 VOLUMETRIC_BRIGHT_BLOCK:100 TONEMAP_ENABLED POST_BLOOM_STRENGTH:20
profile.RTX_LOW =WORLD_SUN_BRIGHTNESS:200 WORLD_MOON_BRIGHTNESS:100 WORLD_SKY_REFLECTIONS:60 WORLD_WATER_WAVES:2 SHADOW_TYPE:3 SHADOW_BRIGHTNESS:10 SHADOW_COLORED SHADOW_FILTER:2 SHADOW_PCF_SIZE_MAX:100 DYN_LIGHT_MODE:3 DYN_LIGHT_BRIGHTNESS:200 LPV_SIZE:2 VOLUMETRIC_BRIGHT_SKY:100 VOLUMETRIC_BRIGHT_BLOCK:40 TONEMAP_ENABLED POST_BLOOM_STRENGTH:20

screen=[DEBUG_OPTIONS] <profile> <empty> <empty> [WORLD_OPTIONS] [WATER_OPTIONS] [MATERIAL_OPTIONS] [SHADOW_OPTIONS] [DYNAMIC_LIGHT_OPTIONS] [VOLUMETRIC_LIGHT_OPTIONS] [POST_OPTIONS]
screen.WORLD_OPTIONS=sunPathRotation [WORLD_BRIGHTNESS_OPTIONS] WORLD_WETNESS_ENABLED WORLD_WETNESS_PUDDLES WORLD_WAVING_ENABLED WORLD_AMBIENT_MODE WORLD_AO_ENABLED WORLD_RAIN_OPACITY WORLD_SKY_REFLECTIONS
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