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Liqueur Librazy edited this page Oct 27, 2019 · 4 revisions

Power: Headshot

Full Name: rpgitems:headshot

Providing Plugin: RPGItems

Trigger: HIT.

Description

Increase damage when headshot

Properties

  • conditions

    • Type: Set<String>

    Conditions of this power.

  • cost

    • Type: int
    • Default: 0

    Durability cost of the power.

  • factor

    • Type: double
    • Default: 1.5

    Factor of headshot damage. E.g. deals (damage * factor) damage

  • particleEnemy

    • Type: boolean
    • Default: true

    Whether to show particle at enemy location

  • setBaseDamage

    • Type: boolean
    • Default: false

    Whether to set event base damage to final damage to allow stacking of damage power.

  • soundEnemy

    • Type: boolean
    • Default: false

    Whether to play sound at enemy location

  • soundSelf

    • Type: boolean
    • Default: true

    Whether to play sound at player location

Example

Note

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