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headshot en_US
Liqueur Librazy edited this page Oct 27, 2019
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4 revisions
Full Name: rpgitems:headshot
Providing Plugin: RPGItems
Trigger: HIT
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Increase damage when headshot
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conditions
- Type: Set<String>
Conditions of this power.
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cost
- Type: int
- Default: 0
Durability cost of the power.
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factor
- Type: double
- Default: 1.5
Factor of headshot damage. E.g. deals (damage * factor) damage
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particleEnemy
- Type: boolean
- Default: true
Whether to show particle at enemy location
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setBaseDamage
- Type: boolean
- Default: false
Whether to set event base damage to final damage to allow stacking of damage power.
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soundEnemy
- Type: boolean
- Default: false
Whether to play sound at enemy location
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soundSelf
- Type: boolean
- Default: true
Whether to play sound at player location
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