THIS IS STILL WIP
Pretty simple ammunation robbery
FEATURES
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Can have as many robbery locations.
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Each ' zone ' can have as many areas with separate loot/required items table
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Max attempts ( configurable ) if a player fails the skill check x amount of times, that area will then go on cool down ( configurable )
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Global cooldown, once all areas in a zone have been looted every zone will then go into cooldown ( configurable default to 30 minutes )
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Zone lockdown to prevent exploitations
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XP system, the higher level a player is the more chance they get at finding a rare item
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Job restrictions ( configurable ) players with x job can not interact to start a robbery
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Minimum on duty LEO count
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Default set up with cd_dispatch
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Fully synced between players
TO DO
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Rework skill system
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Add NPC who defends the shop ( config toggle )
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Work with prop swapping for more immersion
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Add interact support
DEPENDENCIES
- oxmysql
- ox_target
- ox_inventory
- qbx_core
feel free to join discord https://discord.gg/EPbtPVmtAY for support
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