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THIS IS STILL WIP

Pretty simple ammunation robbery

FEATURES

  • Can have as many robbery locations.

  • Each ' zone ' can have as many areas with separate loot/required items table

  • Max attempts ( configurable ) if a player fails the skill check x amount of times, that area will then go on cool down ( configurable )

  • Global cooldown, once all areas in a zone have been looted every zone will then go into cooldown ( configurable default to 30 minutes )

  • Zone lockdown to prevent exploitations

  • XP system, the higher level a player is the more chance they get at finding a rare item

  • Job restrictions ( configurable ) players with x job can not interact to start a robbery

  • Minimum on duty LEO count

  • Default set up with cd_dispatch

  • Fully synced between players

    TO DO

    • Rework skill system

    • Add NPC who defends the shop ( config toggle )

    • Work with prop swapping for more immersion

    • Add interact support

    DEPENDENCIES

    • oxmysql
    • ox_target
    • ox_inventory
    • qbx_core

    feel free to join discord https://discord.gg/EPbtPVmtAY for support

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