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[Left/Right]DebugText (before DebugHud#getLeftText and DebugHud#getRightText is returned) Allows adding/editing/clearing the list of strings for the debug screen. Left and Right are done separately
RenderDebugHud (after DebugHud#draw) Probably not needed if a general HUD based event is added
GuiEvents
GuiDraw (Gui#draw, InGameHud#draw and other gui classes) When we want to draw extra things to a gui
TooltipBuild (ItemStack#getTooltipText when a items tooltip is being built) Allows adding/editing/clearing an ItemStacks tooltip
TooltipDraw (ContainerGui#drawTooltip when a tooltip is actually being drawn) Allows drawing extra stuff that isn't a string
The text was updated successfully, but these errors were encountered:
Add some events for the debug hud (f3) such as:
DebugHud#getLeftText
andDebugHud#getRightText
is returned) Allows adding/editing/clearing the list of strings for the debug screen. Left and Right are done separatelyDebugHud#draw
) Probably not needed if a general HUD based event is addedGuiEvents
Gui#draw
,InGameHud#draw
and other gui classes) When we want to draw extra things to a guiItemStack#getTooltipText
when a items tooltip is being built) Allows adding/editing/clearing an ItemStacks tooltipContainerGui#drawTooltip
when a tooltip is actually being drawn) Allows drawing extra stuff that isn't a stringThe text was updated successfully, but these errors were encountered: