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title: OpenTTD 13.0-beta2 | ||
author: 2TallTyler | ||
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Multiple beta releases often indicate lots of bugs to be fixed, but in this case we got carried away adding features and thought more testing was needed. | ||
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New features since beta1 include: | ||
* Variable interface scaling at whatever size you want (not just 2x and 4x), with optional chunky bevels for that retro feel. | ||
* Multi-track level crossings to keep road vehicles from stopping in the middle of the crossing. | ||
* A new Generate World menu which now includes NewGRF, AI, and Game Script configuration menus. | ||
* Cargo filters for vehicle lists (such as at stations) to allow better visualization of traffic. | ||
* Optional cargo names above vehicles in vehicle lists, to show at a glance what they carry. | ||
* The ability to clone or share orders with vehicles grouped by shared orders. | ||
* An improved local authority action window which now shows you actions you can't afford, instead of hiding them. | ||
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In addition, some new tools are available to AI and Game Script authors: | ||
* Scriptable league tables which can replace the default scoring system | ||
* AI and Game Scripts can now be modified in Scenario Editor for existing scenarios (although not savegames) | ||
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(As ever, see the changelog for further details). | ||
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If you've been working on an entry for the [title game competition](https://www.tt-forums.net/viewtopic.php?t=90357), it's time to finish and submit it! | ||
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* [Download](https://www.openttd.org/downloads/openttd-releases/testing.html) | ||
* [Changelog](https://cdn.openttd.org/openttd-releases/13.0-beta2/changelog.txt) | ||
* [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues) |