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Throw Anything Proficiency Fix
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LegacyKing committed Dec 30, 2024
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Expand Up @@ -353,3 +353,16 @@ Improvised Weapon (2d6) PROFICIENCY:WEAPON|Improvised Weapon TYPE:Weapon.Melee.
Improvised Weapon (2d8) PROFICIENCY:WEAPON|Improvised Weapon TYPE:Weapon.Melee.Improvised COST:0 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d8 WIELD:TwoHanded SIZE:M
Improvised Weapon (2d10) PROFICIENCY:WEAPON|Improvised Weapon TYPE:Weapon.Melee.Improvised COST:0 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d10 WIELD:TwoHanded SIZE:M

###Block: Improvised / WT and WIELD guessed based upon equivalents.
# Equipment Name Required Weapon Proficiency Type Cost Weight Crit Mult Crit Range Damage Wield Category Size
Improvised Weapon (Thrown) (1d2) PROFICIENCY:WEAPON|Improvised Weapon (Thrown) TYPE:Weapon.Melee.Improvised.Improvised Thrown COST:0 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d2 WIELD:OneHanded SIZE:M
Improvised Weapon (Thrown) (1d3) PROFICIENCY:WEAPON|Improvised Weapon (Thrown) TYPE:Weapon.Melee.Improvised.Improvised Thrown COST:0 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 WIELD:OneHanded SIZE:M
Improvised Weapon (Thrown) (1d4) PROFICIENCY:WEAPON|Improvised Weapon (Thrown) TYPE:Weapon.Melee.Improvised.Improvised Thrown COST:0 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 WIELD:OneHanded SIZE:M
Improvised Weapon (Thrown) (1d6) PROFICIENCY:WEAPON|Improvised Weapon (Thrown) TYPE:Weapon.Melee.Improvised.Improvised Thrown COST:0 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 WIELD:OneHanded SIZE:M
Improvised Weapon (Thrown) (1d8) PROFICIENCY:WEAPON|Improvised Weapon (Thrown) TYPE:Weapon.Melee.Improvised.Improvised Thrown COST:0 WT:10 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 WIELD:OneHanded SIZE:M
Improvised Weapon (Thrown) (1d10) PROFICIENCY:WEAPON|Improvised Weapon (Thrown) TYPE:Weapon.Melee.Improvised.Improvised Thrown COST:0 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d10 WIELD:OneHanded SIZE:M
Improvised Weapon (Thrown) (1d12) PROFICIENCY:WEAPON|Improvised Weapon (Thrown) TYPE:Weapon.Melee.Improvised.Improvised Thrown COST:0 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d12 WIELD:TwoHanded SIZE:M
Improvised Weapon (Thrown) (2d4) PROFICIENCY:WEAPON|Improvised Weapon (Thrown) TYPE:Weapon.Melee.Improvised.Improvised Thrown COST:0 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d4 WIELD:TwoHanded SIZE:M
Improvised Weapon (Thrown) (2d6) PROFICIENCY:WEAPON|Improvised Weapon (Thrown) TYPE:Weapon.Melee.Improvised.Improvised Thrown COST:0 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d6 WIELD:TwoHanded SIZE:M
Improvised Weapon (Thrown) (2d8) PROFICIENCY:WEAPON|Improvised Weapon (Thrown) TYPE:Weapon.Melee.Improvised.Improvised Thrown COST:0 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d8 WIELD:TwoHanded SIZE:M
Improvised Weapon (Thrown) (2d10) PROFICIENCY:WEAPON|Improvised Weapon (Thrown) TYPE:Weapon.Melee.Improvised.Improvised Thrown COST:0 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d10 WIELD:TwoHanded SIZE:M
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Expand Up @@ -169,7 +169,7 @@ Still Spell CATEGORY:FEAT TYPE:Metamagic
Strike Back CATEGORY:FEAT TYPE:Combat PRETOTALAB:11 DESC:You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you. SOURCEPAGE:p.135 BENEFIT:You can ready an action to make a melee attack against any foe that attacks you in melee, even if the foe is outside of your reach.
Stunning Critical CATEGORY:FEAT TYPE:Combat.Critical PREABILITY:2,CATEGORY=FEAT,Critical Focus,Staggering Critical PREMULT:1,[PRETOTALAB:17],[PREVARGTEQ:CriticalFocusQualify,17] DESC:Your critical hits cause opponents to become stunned. SOURCEPAGE:p.135 BENEFIT:Whenever you score a critical hit, your opponent becomes stunned for 1d4 rounds. A successful Fortitude save reduces this to staggered for 1d4 rounds. The DC of this Fortitude save is equal to %1. The effects of this feat do not stack. Additional hits instead add to the duration.|10+BAB
Stunning Fist CATEGORY:FEAT TYPE:Combat.AttackOption PREABILITY:1,CATEGORY=FEAT,Improved Unarmed Strike PREMULT:2,[PREVARGTEQ:PreStatScore_WIS,13],[PREMULT:1,[PREVARGTEQ:PreStatScore_DEX,13],[PREVARGTEQ:FeatDexRequirement,13]] PRETOTALAB:8 DEFINE:StunningFistMonkLVL|0 DEFINE:StunningFistAttack|0 DEFINE:StunningFistDC|0 DESC:You know just where to strike to temporarily stun a foe. %1/day (DC %2)|StunningFistAttack|StunningFistDC STACK:NO ABILITY:Ability Focus|AUTOMATIC|Stunning Fist BONUS:VAR|StunningFistDC|2|PREABILITY:1,CATEGORY=FEAT,Ability Focus (Stunning Fist) BONUS:VAR|StunningFistDC|10+(TL/2)+WIS BONUS:VAR|StunningFistAttack|MonkLVL+floor((TL-MonkLVL)/4)|TYPE=NoStack SOURCEPAGE:p.135 BENEFIT:You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC %1), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a -2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.|StunningFistDC
Throw Anything CATEGORY:FEAT TYPE:Combat DESC:You are used to throwing things you have on hand. BONUS:WEAPONPROF=TYPE.Splash|TOHIT|1 SOURCEPAGE:p.135 BENEFIT:You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.
Throw Anything CATEGORY:FEAT TYPE:Combat DESC:You are used to throwing things you have on hand. BONUS:WEAPONPROF=TYPE.Splash|TOHIT|1 SOURCEPAGE:p.135 BENEFIT:You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. AUTO:WEAPONPROF|TYPE=Improvised Thrown
Tiring Critical CATEGORY:FEAT TYPE:Combat.Critical PREABILITY:1,CATEGORY=FEAT,Critical Focus PREMULT:1,[PRETOTALAB:13],[PREVARGTEQ:CriticalFocusQualify,13] DESC:Your critical hits cause opponents to become fatigued. SOURCEPAGE:p.135 BENEFIT:Whenever you score a critical hit, your opponent becomes fatigued. This feat has no additional effect on a fatigued or exhausted creature.
Toughness CATEGORY:FEAT TYPE:General DESC:You have enhanced physical stamina. BONUS:HP|CURRENTMAX|max(3,TL)|PRERULE:1,DAMAGE_HP SOURCEPAGE:p.135 BENEFIT:You gain +%1 hit points.|max(3,TL) BENEFIT:You gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).|PREHD:MIN=3
Tower Shield Proficiency CATEGORY:FEAT TYPE:Combat PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREABILITY:1,CATEGORY=FEAT,Shield Proficiency] DESC:You are trained in how to properly use a tower shield. AUTO:SHIELDPROF|SHIELDTYPE=Tower SOURCEPAGE:p.135 BENEFIT:When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.
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Expand Up @@ -107,6 +107,7 @@ Halfling Sling Staff KEY:Sling Staff (Halfling) TYPE:Exotic.Ranged.Bludgeoning
# SPECIALS
Flurry of Blows TYPE:Special.Light.Melee.Unarmed.Bludgeoning.Monk
Improvised Weapon TYPE:Improvised
Improvised Weapon (Thrown) TYPE:Improvised.Improvised Thrown

# Thrown Rocks
Rock TYPE:Simple.Ranged.Bludgeoning.Thrown.Rock
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