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HITFEEDBACK: Better hit sound feedback
This should offer better hit sound feedback inspired by Q3 Team Arena. - when opponent has >50 shield points, a more light hit sound indicating less impact is played - when opponent has no shield points left, a more fleshy hit sound indicating highest impact is played (fleshy sound is the former friendly fire hit sound) - for everything else the known default hit sound is played - adds new cvar cg_advHitSounds [0/1] to enable/disable this feature, default is 0 (off) - adds a new menu entry in options/game to enable/disable this feature via the menu - adds a new beep hit sound to indicate friendly fire at teammates when the server has friendly fire enabled
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