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Update readme.md
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PanosK92 authored Oct 13, 2023
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Expand Up @@ -64,16 +64,15 @@ Upon launching the engine, you'll be greeted with a selection of default worlds
- Wide file format support: 10+ for fonts, 20+ for audio, 30+ for images, and 40+ for models.

# Roadmap
- Continue bug fixing until Vulkan is stable.
- Keep an eye on Vulkan, it's stable but you never know.
- Continue switching to bindless.
- Create a startup/default world which is closer to a playable demo.
- Continue work on D3D12 (on going and non blocking since Vulkan is there).
- Skeletal Animation.
- Atmospheric Scattering.
- Eye Adaptation.
- Subsurface scattering.
- Ray traced reflections & shadows.
- Dynamic resolution scaling.
- Dynamic resolution scaling (and use FSR 2, to properly reconstuct).
- Export on Windows.
- Improved the editor style/theme.
- Scripting.
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