Special DxDraw Functions: roundedRectangle, roundedBorder, shadowedText, linedRectangle, loadingBar
Usage: newDXLinedRectangle(x, y, w, h, color, color2, size) or exports.newDX:newDXLinedRectangle(x, y, w, h, color, color2, size)
x - An float representing the absolute origin X position of the rectangle, represented by pixels on the screen.
y - An float representing the absolute origin Y position of the rectangle, represented by pixels on the screen.
w - An float representing the width of the rectangle, drawn in a right direction from the origin.
h - An float representing the height of the rectangle, drawn in a downwards direction from the origin.
color - background color in tocolor(r, g, b, alpha)
color2 - border color in tocolor(r, g, b, alpha)
size - border size in Number
Usage: newDXroundedRectangle(x, y, w, h, bgColor, postGUI) or exports.newDX:newDXroundedRectangle(x, y, w, h, bgColor, postGUI)
x - An float representing the absolute origin X position of the rectangle, represented by pixels on the screen.
y - An float representing the absolute origin Y position of the rectangle, represented by pixels on the screen.
w - An float representing the width of the rectangle, drawn in a right direction from the origin.
h - An float representing the height of the rectangle, drawn in a downwards direction from the origin.
bgColor - background color in tocolor(r, g, b, alpha)
postGUI - A bool representing whether the line should be drawn on top of or behind any ingame GUI.
Usage: newDXroundedBorder(x, y, w, h, borderColor, postGUI) or exports.newDX:newDXroundedBorder(x, y, w, h, borderColor, postGUI)
x - An float representing the absolute origin X position of the rectangle, represented by pixels on the screen.
y - An float representing the absolute origin Y position of the rectangle, represented by pixels on the screen.
w - An float representing the width of the rectangle, drawn in a right direction from the origin.
h - An float representing the height of the rectangle, drawn in a downwards direction from the origin.
borderColor - border color in tocolor(r, g, b, alpha)
postGUI - A bool representing whether the line should be drawn on top of or behind any ingame GUI.
Usage: newDXLoading(x, y, width, height, borderSize, color, color2, colorLoading, second) or exports.newDX:newDXLoading(x, y, width, height, borderSize, color, color2, colorLoading, second)
x - An float representing the absolute origin X position of the rectangle, represented by pixels on the screen.
y - An float representing the absolute origin Y position of the rectangle, represented by pixels on the screen.
width - An float representing the width of the rectangle, drawn in a right direction from the origin.
height - An float representing the height of the rectangle, drawn in a downwards direction from the origin.
borderSize - like in newDXLinedRectangle
color - background color in tocolor(r, g, b, alpha)
color2 - border color in tocolor(r, g, b, alpha)
colorLoading - loadingbar color in tocolor(r, g, b, alpha)
second - second in ms 5000ms is 5sec
Usage: newDXshadowedText(text, x, y, w, h, color, fontsize, font, aligX, alignY) or exports.newDX:newDXshadowedText(text, x, y, w, h, color, fontsize, font, aligX, alignY)
x - An float representing the absolute origin X position of the rectangle, represented by pixels on the screen.
y - An float representing the absolute origin Y position of the rectangle, represented by pixels on the screen.
w - An float representing the width of the rectangle, drawn in a right direction from the origin.
h - An float representing the height of the rectangle, drawn in a downwards direction from the origin.
color - text color in toclor(r, g, b, alpha)
fontsize - text scale
font - dxCreateFont or default MTA font
aligX - horizontal alignment of the text within the bounding box. Can be "left", "center" or "right".
alignY - vertical alignment of the text within the bounding box. Can be "top", "center" or "bottom".