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Do not reject 'velocities' or 'accelerations' as primvars for the renderer #3509

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Description of Change(s)

Selectively undoing part of c55f138#diff-4058391680f6b738982c851862d178868840850626cbaa3ad17c597b6c21014f to restore velocities and accelerations as valid primvars for the renderer.

Fixes Issue(s)

#3508

Checklist

[X] I have created this PR based on the dev branch

[X] I have followed the coding conventions

[ ] I have added unit tests that exercise this functionality (Reference:
testing guidelines)

[ ] I have verified that all unit tests pass with the proposed changes

[X] I have submitted a signed Contributor License Agreement (Reference:
Contributor License Agreement instructions)

@jesschimein
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Filed as internal issue #USD-10624

(This is an automated message. See here for more information.)

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/AzurePipelines run

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Azure Pipelines successfully started running 1 pipeline(s).

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