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[FilterPlugin] | ||
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and | ||
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively. | ||
; | ||
; Examples: | ||
; /README.txt | ||
; /Extras/... | ||
; /Binaries/ThirdParty/*.dll |
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# UnrealMarketplacePlugin | ||
Source code for the PlayFab Marketplace Plugin for Unreal | ||
# Unreal 4 Marketplace Plugin for PlayFab README | ||
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## 1. Overview: | ||
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Unreal 4.17 thru 4.20 Marketplace Plugins for PlayFab | ||
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The Unreal Marketplace plugin includes: | ||
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* PlayFabSDK Folder: Unreal-Plugin - Put this plugin in your new or existing project to utilize PlayFab | ||
* ExampleProject Folder: Unreal Plugin ExampleProject - Use this project to start your new game, or demo/test the PlayFab system. | ||
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This sdk contains a settings option to set developerSecretKey. For the security of your title, this must be blank for client builds. | ||
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## 2. Prerequisites: | ||
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* Users should be very familiar with the topics covered in our [getting started guide](https://api.playfab.com/docs/general-getting-started). | ||
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To connect to the PlayFab service, your machine must be running TLS v1.2 or better. | ||
* For Windows, this means Windows 7 and above | ||
* [Official Microsoft Documentation](https://msdn.microsoft.com/en-us/library/windows/desktop/aa380516%28v=vs.85%29.aspx) | ||
* [Support for SSL/TLS protocols on Windows](http://blogs.msdn.com/b/kaushal/archive/2011/10/02/support-for-ssl-tls-protocols-on-windows.aspx) | ||
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## 3. Installation: | ||
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The following instructions apply the SDKs in the plugin provided. | ||
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Assumptions | ||
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* Windows operating system | ||
* [Microsoft Visual Studio](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx) already installed | ||
* [Unreal Engine](https://www.unrealengine.com/dashboard) already installed | ||
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A new project can be built directly from the example project included with the plugin: | ||
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* Extract the Unreal Plugin package to {UnrealPackageLocation} | ||
* Navigate to {UnrealPackageLocation}/ExampleProject | ||
* Right click on ExampleProject.uproject, and "Generate Visual Studio project files" - This process may take several minutes | ||
* Once finished, open {UnrealPackageLocation}/ExampleProject/ExampleProject.sln in Visual Studio | ||
* In Visual Studio, "Rebuild Solution" - This process may take several minutes | ||
* You should now be able to utilize the PlayFab APIs | ||
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To use the plugin as a project plugin in Existing Projects: | ||
* Extract the Unreal SDK package to {UnrealPackageLocation} | ||
* Navigate to {UnrealPackageLocation}/PlayFabPlugin | ||
* Copy the PlayFab folder into the "Plugins" directory in your existing Unreal project (If the "Plugins" folder does not exist, create it) | ||
* Right click on YourProject.uproject, and "Generate Visual Studio project files" - This process may take several minutes | ||
* Once finished, open your *.sln project file with Visual Studio | ||
* Open the YourProject.Build.cs file and update the PublicDependencyModuleNames with "PlayFab" (for the Blueprints module) and "PlayFabCpp" (for the C++ module) | ||
* In Visual Studio, "Rebuild Solution" - This process may take several minutes | ||
* You should now be able to utilize the PlayFab APIs | ||
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To use the plugin as an engine plugin in Existing Projects: | ||
* In the Epic Games launcher, go to the ![Unreal Marketplace](images/Marketplace.PNG) and search for the PlayFab SDK | ||
* Click on the PlayFab SDK and click "Install to Engine" | ||
* If you were previously using the plugin as a project plugin, delete the PlayFab folder under "Plugins" directory in your existing Unreal project. | ||
* Update the YourProject.uproject file with the Plugin section as follows : | ||
``` | ||
"Modules": [ | ||
{ | ||
"Name": "YourProject", | ||
"Type": "Runtime", | ||
"LoadingPhase": "Default", | ||
"AdditionalDependencies": [ | ||
"Engine" | ||
] | ||
} | ||
], | ||
"Plugins": [ // <--- | ||
{ | ||
"Name": "PlayFab", | ||
"Enabled": true, | ||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/217fdf581b784571af03d3fb6580368f" | ||
} | ||
] | ||
``` | ||
* Right click on YourProject.uproject, and "Generate Visual Studio project files" - This process may take several minutes | ||
* Once finished, open your *.sln project file with Visual Studio | ||
* Open the YourProject.Build.cs file and update the PublicDependencyModuleNames with "PlayFab" (for the Blueprints module) and "PlayFabCpp" (for the C++ module) | ||
* In Visual Studio, "Rebuild Solution" - This process may take several minutes | ||
* You should now be able to utilize the PlayFab APIs | ||
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Once the plugin is properly installed, run the Unreal Engine environment editor. | ||
Navigate to the dropdown menus: Edit -> Project Settings | ||
On the left menu, scroll to the bottom, find Plugins -> PlayFab | ||
Fill in the TitleId with the appropriate value from your project, found in the PlayFab [Game Manager](https://developer.playfab.com/en-us/studios) | ||
If this is a server process, you can also fill in the developerSecretKey. For the security of your title, this must be blank for client builds. | ||
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## 4. Troubleshooting: | ||
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If you experience this error: | ||
Plugin 'PlayFab' failed to load because module 'PlayFab' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project. | ||
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Your Unreal project is not set up to be a C++ project. Here is a tutorial that will help fix this problem. | ||
http://idkudk.blogspot.com/2015/02/how-to-get-plugins-to-package-correctly.html | ||
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General troubleshooting: | ||
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For a complete list of available APIs, check out the [online documentation](http://api.playfab.com/Documentation/). | ||
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#### Contact Us | ||
We love to hear from our developer community! | ||
Do you have ideas on how we can make our products and services better? | ||
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Our Developer Success Team can assist with answering any questions as well as process any feedback you have about PlayFab services. | ||
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[Forums, Support and Knowledge Base](https://community.playfab.com/index.html) | ||
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## 5. Acknowledgements | ||
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The PlayFab Unreal C++ SDK was built by [Phoenix Labs](http://www.phoenixlabs.ca/), and submitted to PlayFab November, 2015 | ||
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On September 2017, Montana Tuska rebuilt this plugin, adding support for 4.17 and other major improvements, on September, 2017. | ||
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The initial draft of PlayFab UnrealBlueprintSDK and the Blueprint Tutorial in this document were built by Joshua Lyons, and submitted to PlayFab October, 2015 | ||
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Montana Tuska also makes and supports another plugin which combines the Unreal OnlineSubsystem, and the PlayFab API. You can see it on his [GitLab repo](https://gitlab.com/mtuska/OnlineSubsystemPlayFab) | ||
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This plugin is based off of the above mentioned plugins. | ||
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## 6. Copyright and Licensing Information: | ||
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Apache License -- | ||
Version 2.0, January 2004 | ||
http://www.apache.org/licenses/ | ||
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Full details available within the LICENSE file. |
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