Release 3.17.8 for 1.18.2
Thutmose
released this
11 Sep 01:19
·
965 commits
to 1.18.2
since this release
Fixes:
- #1002 regarding server side sounds
- #950 concerning edittrainer crashing if you put invalid IVs
- #942 about dragapult moves
- #941 concerning using trainereditor on large pokemobs
- #940 concerning dragondarts
- #936 regarding levitate
- #898. #891 concerning evolution info in watch
- #893 concerning payday
- #880 concerning some wearables rendering in guis
- #877 concerning rare crashes during loading animations
- #868 concerning mine speed while riding a pokemob
- #794 concerning repeat cubes
- #757 concerning stunky moves
- #746 adjusted the button recipe
- #708 about dynamax health bars
- #479 concerning burn status duration
- #464 concerning gmax moves
- #418 concerning rainbow sword
- #386, #33 regarding shoulder mobs
- #304 conerning fishing for pokemobs
- a few issues with ash block placement in ultraspace
- Trainers should now have their belts/bags again
- Some translucent textures should work better, see gastly for example
- a problem with mega evolution
- Watch should now show ultraspace spawns properly
- a few problems with animations not transitioning quickly
- some problems with transform not rendering player
Tweaks:
- #916 to add ways to get rotom forms
- #911 adds separate cooldown adjustment for ranged/contact moves
- #896 to make it more obvious how natures affect stats
- #882. #510 concerning finding gender for a pokemob from tooltip
- Idle AI adjustments so wild mobs occasionally sit down
- Adjustments to some item/block tags
- Adjustments to wearables rendering, should allow better resourcepack support
- Changes shiny texture names to end in
_s
instead of justs
- massive improvements to animation gui for setting up wearables/animations
- fixes wearables offsets for mew and gardevior as examples
- adjusted transform so when target is not a pokemob, it turns to a melee attack afterwards
- reverts shoulder mobs to old system. This means only 1 at a time, but it will more properly respond to combat, etc