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Merge pull request #192 from Preponderous-Software/release/v0.3
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Release/v0.3
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dmccoystephenson authored Jan 15, 2024
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# ![Beyond Nations](https://raw.githubusercontent.com/Preponderous-Software/beyond-nations/master/.github/media/banner.png)
Beyond Nations, previously called the Open Source Game project, is a collaborative effort between Preponderous Software and the Fairfield Programming Association. It aims to create an open-source game that can serve as a reference for aspiring developers.
Beyond Nations, previously called the Open Source Game project, started as a collaborative effort between Preponderous Software and the Fairfield Programming Association. It aims to create an open-source game that can serve as a reference for aspiring developers.

## Game Concept
In this game, you'll be able to embark on an adventure in a procedurally generated world filled with resources, settlements and pawns.
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| `F4` | Spawn money |
| `F5` | Spawn wood |
| `F6` | Teleport all pawns to you |
| `F12` | Take screenshot |

## Game Systems
There are a number of systems that will be implemented in the game. These systems will be used to create an engaging gameplay experience. Details can be found in the [Systems Document](./docs/SYSTEMS.md).
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Minecraft is a sandbox video game that allows players to explore a procedurally generated world, gather resources, craft items, and build structures. The game features a variety of gameplay elements such as combat, exploration, and resource gathering. The game is a great source of inspiration for our project because it features many of the gameplay elements that we want to implement in our game.

## Contributing
To get started contributing to this project, please read the [Contributing Guide](./CONTRIBUTING.md).
To get started contributing to this project, please read the [Contributing Guide](./docs/CONTRIBUTING.md).

### Authors and acknowledgment
#### Software Development
## Authors and acknowledgment
### Software Development
Name | Main Contributions
------------ | -------------
Daniel McCoy Stephenson (Creator) | Conceived the game concept, wrote the game's codebase, wrote the game's documentation & managed the project's development
Daniel McCoy Stephenson | Creator
Pasarus | Participated in brainstorming sessions & participated in PR reviews

#### Other
### Other
Name | Main Contributions
------------ | -------------
William McGonagle (Creator) | Reached out to Preponderous Software to collaborate on the project, wrote the license, participated in brainstorming sessions & managed the project's marketing/publishing
William McGonagle | Initially reached out to Preponderous Software to collaborate on a unity project, participated in brainstorming sessions
Phil Garner | Participated in brainstorming sessions & provided feedback on economic mechanics
Nathan Gates | Playtested the game & participated in brainstorming sessions
Ezekiel | Participated in brainstorming sessions
Ezekiel Martinez | Participated in brainstorming sessions
Sshinx | Contributed custom 3D models including trees, saplings & rocks

### Roles
Preponderous Software and the Fairfield Programming Association are the two organizations that are collaborating on this project.

### Developing
Preponderous Software is the lead developer of the project. They will be responsible for developing the game's codebase, creating the game's visual assets, and managing the project's development.

### Publishing
The Fairfield Programming Association is the publisher of the project, and will be responsible for publishing the game on various platforms, such as Steam, & Itch.io. They will also be responsible for marketing the game and managing the project's publishing.
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1. Open Unity Hub.
1. Click on the New Project button in the top right.
1. Select the 3D template.
1. Select the `3D (URP)` template.
1. Name your project and choose where to store it.
1. Select the Unity Editor version (2020.3.21f1 is recommended).
1. Select the Unity Editor version (2022.3.7f1 is recommended).
1. Click the Create Project button.
1. Open a terminal and navigate to the Assets directory of the project.
1. Clone this repository using the following command:
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