FluidX3D v2.2 (velocity voxelization)
Velocity voxelization update:
- simulation of moving/rotating geometry is now possible, here is a demo
- added option to voxelize moving/rotating geometry on GPU, with automatic velocity initialization for each grid point based on center of rotation, linear velocity and rotational velocity
- cells that are converted from solid->fluid during re-voxelization now have their DDFs properly initialized
- added option to not auto-scale mesh during
read_stl(...)
, with negativesize
parameter
- added kernel for solid boundary rendering with marching-cubes