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Limiana committed Dec 25, 2024
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41 changes: 41 additions & 0 deletions Presets/Dawntrail/Raids/Cloud of Darkness (Chaotic).md
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# Work in progress. These are community-made presets.

## Phase 1
Blade Of Darkness 1
```
~Lv2~{"Name":"Blade Of Darkness 1","Group":"Cloud Of Darkness (Chaotic)","ZoneLockH":[1241],"Scenes":[2],"ElementsL":[{"Name":"Boss Circle","type":1,"offY":4.0,"radius":30.0,"color":4278190335,"fillIntensity":0.3,"refActorNPCNameID":13624,"refActorRequireCast":true,"refActorCastId":[40448],"refActorComparisonType":6,"includeRotation":true,"FaceMe":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0},{"Name":"Left Circle","type":1,"offX":15.0,"offY":4.0,"radius":12.0,"Donut":100.0,"color":4278190335,"fillIntensity":0.3,"refActorNPCNameID":13624,"refActorRequireCast":true,"refActorCastId":[40445],"refActorCastTimeMin":2.0,"refActorCastTimeMax":15.0,"refActorComparisonType":6,"includeRotation":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0,"FillStep":1.0},{"Name":"Right Circle","type":1,"offX":-15.0,"offY":4.0,"radius":12.0,"Donut":100.0,"color":4278190335,"fillIntensity":0.3,"refActorNPCNameID":13624,"refActorRequireCast":true,"refActorCastId":[40443],"refActorCastTimeMin":2.0,"refActorCastTimeMax":15.0,"refActorComparisonType":6,"includeRotation":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0,"FillStep":1.0}]}
```
Blade Of Darkness 2
```
~Lv2~{"Name":"Blade Of Darkness 2","Group":"Cloud Of Darkness (Chaotic)","ZoneLockH":[1241],"Scenes":[4],"ElementsL":[{"Name":"Boss Cone","type":1,"offY":4.0,"radius":30.0,"color":4278190335,"fillIntensity":0.3,"refActorNPCNameID":13624,"refActorRequireCast":true,"refActorCastId":[40448],"refActorComparisonType":6,"includeRotation":true,"FaceMe":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0},{"Name":"Left Circle","type":1,"offX":15.0,"offY":4.0,"radius":12.0,"Donut":100.0,"color":4278190335,"fillIntensity":0.3,"refActorNPCNameID":13624,"refActorRequireCast":true,"refActorCastId":[40445],"refActorUseCastTime":true,"refActorCastTimeMin":2.0,"refActorCastTimeMax":15.0,"refActorComparisonType":6,"includeRotation":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0,"FillStep":1.0},{"Name":"Right Circle","type":1,"offX":-15.0,"offY":4.0,"radius":12.0,"Donut":100.0,"color":4278190335,"fillIntensity":0.3,"refActorNPCNameID":13624,"refActorRequireCast":true,"refActorCastId":[40443],"refActorUseCastTime":true,"refActorCastTimeMin":2.0,"refActorCastTimeMax":15.0,"refActorComparisonType":6,"includeRotation":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0,"FillStep":1.0}]}
```
Clouds Of Darkness
```
~Lv2~{"Name":"Clouds Of Darkness","Group":"Cloud Of Darkness (Chaotic)","ZoneLockH":[1241],"ElementsL":[{"Name":"Line AOE","type":3,"refY":50.0,"radius":4.0,"color":4278190335,"fillIntensity":0.397,"refActorNPCNameID":13629,"refActorRequireCast":true,"refActorCastId":[40511],"refActorUseCastTime":true,"refActorCastTimeMin":4.0,"refActorCastTimeMax":10.0,"refActorComparisonType":6,"includeRotation":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0,"FillStep":2.0}]}
```
Aero IV
```
~Lv2~{"Name":"Aero IV","Group":"Cloud Of Darkness (Chaotic)","ZoneLockH":[1241],"ElementsL":[{"Name":"Unsafe Circle","type":1,"offY":17.5,"radius":8.0,"color":4278190335,"fillIntensity":0.3,"refActorNPCNameID":13624,"refActorRequireCast":true,"refActorCastId":[40524],"refActorComparisonType":6,"includeRotation":true,"FaceMe":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0},{"Name":"Knockback Guideline","type":1,"offY":17.5,"radius":0.0,"color":4278255462,"Filled":false,"fillIntensity":0.5,"overlayBGColor":4278190080,"overlayTextColor":4294967295,"overlayVOffset":3.0,"overlayFScale":3.0,"thicc":5.0,"overlayText":"knockback","refActorNPCNameID":13624,"refActorRequireCast":true,"refActorCastId":[40524],"refActorComparisonType":6,"tether":true,"ExtraTetherLength":15.0,"LineEndB":1,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0}]}
```
Death IV
```
~Lv2~{"Name":"Death IV","Group":"Cloud Of Darkness (Chaotic)","ZoneLockH":[1241],"ElementsL":[{"Name":"Unsafe Areas","type":1,"offY":17.5,"radius":20.0,"color":4278190335,"fillIntensity":0.3,"refActorNPCNameID":13624,"refActorRequireCast":true,"refActorCastId":[40515],"refActorComparisonType":6,"includeRotation":true,"LineEndA":1,"FaceMe":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0},{"Name":"Unsafe Circle","type":1,"radius":6.0,"color":4278190335,"fillIntensity":0.3,"refActorNPCNameID":13624,"refActorRequireCast":true,"refActorCastId":[40516],"refActorUseCastTime":true,"refActorCastTimeMax":4.0,"refActorUseOvercast":true,"refActorComparisonType":6,"includeRotation":true,"FaceMe":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0},{"Name":"Doughtnut AOE","type":1,"offY":17.5,"radius":6.0,"Donut":30.0,"color":4278190335,"fillIntensity":0.3,"refActorNPCNameID":13624,"refActorRequireCast":true,"refActorCastId":[40515],"refActorUseCastTime":true,"refActorCastTimeMin":8.0,"refActorCastTimeMax":10.0,"refActorUseOvercast":true,"refActorComparisonType":6,"includeRotation":true,"LineEndA":1,"FaceMe":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0}]}
```
Break IV
```
~Lv2~{"Name":"Break IV","Group":"Cloud Of Darkness
(Chaotic)","ZoneLockH":[1241],"DCond":5,"ElementsL":[{"Name":"Cone","type":4,"radius":30.0,"coneAngleMin":-10,"coneAngleMax":10,"color":4278190335,"fillIntensity":0.35,"overlayBGColor":4278190080,"overlayTextColor":4294967295,"overlayVOffset":7.0,"overlayFScale":2.0,"overlayText":"Point Cone Away","refActorType":1,"includeRotation":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0},{"Name":"Eye Tethers","type":1,"radius":0.0,"color":3355836259,"fillIntensity":0.5,"overlayBGColor":4278190080,"overlayTextColor":4294704125,"overlayVOffset":4.0,"overlayFScale":2.0,"thicc":10.0,"overlayText":"Eye Here","refActorNPCNameID":13632,"refActorComparisonType":6,"onlyVisible":true,"tether":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0},{"Name":"Boss Tether","type":1,"radius":0.0,"color":3356818435,"fillIntensity":0.5,"overlayBGColor":4278190080,"overlayTextColor":4294375162,"overlayVOffset":4.0,"overlayFScale":2.0,"thicc":10.0,"overlayText":"Face Away","refActorNPCNameID":13624,"refActorComparisonType":6,"onlyVisible":true,"tether":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0}],"UseTriggers":true,"Triggers":[{"Type":2,"Duration":7.0,"Match":"(13624>40528)"}]}
```
Enaero IV (draws a knockback stored message for reminder)
```
~Lv2~{"Name":"Enaero IV","Group":"Cloud Of Darkness (Chaotic)","ZoneLockH":[1241],"DCond":5,"ElementsL":[{"Name":"Knockback Delayed Helper","type":1,"radius":0.0,"color":4278196479,"Filled":false,"fillIntensity":0.5,"overlayBGColor":4278190080,"overlayTextColor":4294967295,"overlayVOffset":5.0,"overlayFScale":2.0,"thicc":0.0,"overlayText":"Knockback Stored","refActorNPCNameID":13624,"refActorComparisonType":6,"refActorType":1,"onlyVisible":true,"LineEndB":1,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0}],"UseTriggers":true,"Triggers":[{"Type":2,"Duration":120.0,"Match":"(13624>40532)"},{"Type":3,"Match":"(13631>40526)"}]}
```
Grim Embrace (draws a walk back or walk forward reminder when debuff at 10seconds)
```
~Lv2~{"Name":"Grim Embrace","Group":"Cloud Of Darkness (Chaotic)","ZoneLockH":[1241],"ElementsL":[{"Name":"AOE Behind","type":1,"radius":0.0,"fillIntensity":1.0,"overlayBGColor":4278190080,"overlayTextColor":4294967295,"overlayVOffset":6.0,"overlayFScale":2.0,"thicc":0.0,"overlayText":"Walk Forwards","refActorRequireBuff":true,"refActorBuffId":[4181],"refActorUseBuffTime":true,"refActorBuffTimeMax":10.0,"refActorType":1,"refActorTether":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":120.0,"refActorTetherParam1":0,"refActorTetherParam2":301,"refActorTetherParam3":15,"refActorTetherConnectedWithPlayer":[]},{"Name":"AOE Infront","type":1,"radius":0.0,"fillIntensity":1.0,"overlayBGColor":4278190080,"overlayTextColor":4294967295,"overlayVOffset":6.0,"overlayFScale":2.0,"thicc":0.0,"overlayText":"Walk Backwards","refActorRequireBuff":true,"refActorBuffId":[4181],"refActorUseBuffTime":true,"refActorBuffTimeMax":10.0,"refActorType":1,"refActorTether":true,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":120.0,"refActorTetherParam1":0,"refActorTetherParam2":300,"refActorTetherParam3":15,"refActorTetherConnectedWithPlayer":[]}]}
```
Endeath IV (draws a suck in stored message for reminder)
```
~Lv2~{"Name":"Endeath IV","Group":"Cloud Of Darkness (Chaotic)","ZoneLockH":[1241],"DCond":5,"ElementsL":[{"Name":"Suck in Helper","type":1,"radius":0.0,"color":4278190335,"Filled":false,"fillIntensity":0.5,"overlayBGColor":4278190080,"overlayTextColor":4294967295,"overlayVOffset":5.0,"overlayFScale":2.0,"thicc":0.0,"overlayText":"Suck In Stored","refActorNPCNameID":13624,"refActorComparisonType":6,"refActorType":1,"onlyVisible":true,"LineEndB":1,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0}],"UseTriggers":true,"Triggers":[{"Type":2,"Duration":120.0,"Match":"(13624>40531)"},{"Type":3,"Match":"(13630>40521)"}]}
```

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## Warning! These presets are WORK IN PROGRESS. They may change frequently, and they may not fully cover mechanic/cover mechanic correctly.

## [WIP] [Script] Fall of Faith
## [WIP] Fall of Faith
It highlights positions and tells whether it's fire or lightning, and which turn it is.
Configuration:
- You need to set priorities, for example: MT, ST, H1, H2, D1, D2, D3, D4.
Expand All @@ -9,13 +7,13 @@ Configuration:
https://github.com/PunishXIV/Splatoon/raw/main/SplatoonScripts/Duties/Dawntrail/The%20Futures%20Rewritten/P1%20Fall%20of%20Faith.cs
```

## [WIP] [Script] Alternative Fall of Faith
## [Script] Alternative Fall of Faith
Altetnative implementation of Fall of Faith resolution.
```
https://raw.githubusercontent.com/PunishXIV/Splatoon/refs/heads/main/SplatoonScripts/Duties/Dawntrail/The%20Futures%20Rewritten/P1%20Fall%20of%20Faith%20EN.cs
```

## [WIP] [Script] Burn Strike (Tower)
## [Script] Burn Strike (Tower)
It highlights positions where towers you need to go to are.
Configuration:
- You need to set priorities, for example: H1, H2, D1, D2, D3, D4.
Expand Down
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## [WIP] [Script] Diamond Dust
## [Beta] [Script] Diamond Dust
It highlights positions.
Configuration:
- Set all spread positions based on the 1st Icicle Impact locations.
```
https://github.com/PunishXIV/Splatoon/raw/main/SplatoonScripts/Duties/Dawntrail/The%20Futures%20Rewritten/P2%20Diamond%20Dust.cs
```

## [WIP] [Script] Mirror, Mirror
## [Beta] [Script] Mirror, Mirror
It highlights your next mirror positions.
Configuration:
- Set your first blue mirror.
```
https://github.com/PunishXIV/Splatoon/raw/main/SplatoonScripts/Duties/Dawntrail/The%20Futures%20Rewritten/P2%20Mirror%20Mirror.cs
```

## [JP] [WIP] [Script] Light Rampant JP
## [JP] [Beta] [Script] Light Rampant JP
It highlights your tower.
Configuration:
- Set player names and directions.
Expand Down Expand Up @@ -56,13 +56,6 @@ D4 - D1 > D2 > D3

Thanks for Tora

## [WIP] [Script] AutoTargetCrystal
Auto-targets nearest light crystal, then auto-targets the center crystal after all light crystals are destroyed.
No configuration needed.
```
https://github.com/PunishXIV/Splatoon/raw/main/SplatoonScripts/Duties/Dawntrail/The%20Futures%20Rewritten/P2%20AutoTargetCrystal.cs
```

## Flower-like explosions
Will show after knockback, to not obstruct your view. Feel free to edit that out but good luck seeing anything...
```
Expand Down Expand Up @@ -132,8 +125,15 @@ Shows only for EN clients, requires translation
~Lv2~{"Name":"P2 - Light rampant orb explosion","Group":"FRU","ZoneLockH":[1238],"ElementsL":[{"Name":"","type":1,"radius":11.0,"refActorNPCNameID":9318,"refActorRequireCast":true,"refActorCastId":[40219],"refActorUseCastTime":true,"refActorCastTimeMin":2.0,"refActorCastTimeMax":4.7,"refActorComparisonType":6,"refActorTetherTimeMin":0.0,"refActorTetherTimeMax":0.0}]}
```

## [Beta] [Script] Intermission ice deleter
Deletes annoying white ice from intermission, fixing bug which renders AOEs invisible and making your eyes hurt a lot less on that phase.
## [Script] Intermission ice deleter
Deletes annoying white ice from intermission, fixing bug which renders AOEs invisible and making your eyes hurt a lot less on that phase. DO NOT GO TO MIDDLE.
```
https://github.com/PunishXIV/Splatoon/raw/refs/heads/main/SplatoonScripts/Duties/Dawntrail/The%20Futures%20Rewritten/P2%20Delete%20Intermission%20Ice.cs
```

## [Beta] [Script] AutoTargetCrystal
Auto-targets nearest light crystal, then auto-targets the center crystal after all light crystals are destroyed.
No configuration needed.
```
https://github.com/PunishXIV/Splatoon/raw/main/SplatoonScripts/Duties/Dawntrail/The%20Futures%20Rewritten/P2%20AutoTargetCrystal.cs
```
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@@ -1,12 +1,36 @@
## [WIP] Auto target switcher
## [Beta] Auto target switcher
```
https://github.com/PunishXIV/Splatoon/raw/refs/heads/main/SplatoonScripts/Duties/Dawntrail/The%20Futures%20Rewritten/P4%20AutoTargetSwitcher.cs
```

# Darklit Dragonsong

## [WIP] Script
!!! Guide pending !!!
## [Beta] Script

- [Mami Darklit (EU):](https://raidplan.io/plan/scWeh81_SDmJyOsn)
```
Prio: H1 H2 MT ST R1 R2 M1 M2
Mode: Vertical
Box swap type: northeast and southeast
Hourglass swap type: clockwise
```

- [NAUR Darklit:](https://docs.google.com/presentation/d/1kFM5ggrIj86Mc2EcYS5RfFgF_pawSRk7-vryQmQb2Is/edit#slide=id.g31adfe2f526_0_115)
```
Prio: H1 H2 T1 T2 R1 R2 M1 M2
Mode: Horizontal
Box swap type: northeast and southeast
Hourglass swap type: northeast and southwest
```

- [Kanatan (not verified)](http://kanatan.info/archives/38608367.html)
```
Prio: T1 T2 H1 H2 M1 M2 R1 R2
Mode: Vertical
Box swap type: northeast and southeast
Hourglass swap type: clockwise
```

```
https://github.com/PunishXIV/Splatoon/raw/refs/heads/main/SplatoonScripts/Duties/Dawntrail/The%20Futures%20Rewritten/P4%20Darklit.cs
```
Expand All @@ -18,8 +42,18 @@ https://github.com/PunishXIV/Splatoon/raw/refs/heads/main/SplatoonScripts/Duties

# Crystallize Time

## [WIP] Script
!!! Guide pending !!!
## [Beta] Script
Configuration guide:
- Priority list: determines Red debuff position. Higher player will go West, lower player will go East.
- Hit timing: determines when to highlight dragonhead for Red Wind players. "Late" option is not thoroughly tested.
- Should go North when Red Blizzard to Dragon: if selected, solo Ice Red player will go directly to North after popping dragon head instead of returning back momentarily to dodge hourglass. This is rather dangerous move.
- Sentence Moves:
- - Prioritize Marker: enables automarker strat. Allows you to configure command that you will execute upon getting debuff as well as allows you to configure where you will cleanse based on your marker.
- - West, East, Southwest, Southeast sentences: determine where you go based on your initial debuff.
- Highlight static Spirit Taker position: if your position is set to be static, highlights it. (Beta)
- Place return moves:
- - Knockback immunity return positions: will highlight from middle a bit north or south. Assumes you will use KB immunity and mitigations.
- - [Nukemaru return positions](https://x.com/PoneKoni/status/1866137320883409367)
```
https://github.com/PunishXIV/Splatoon/raw/refs/heads/main/SplatoonScripts/Duties/Dawntrail/The%20Futures%20Rewritten/P4%20Crystallize%20Time.cs
```
Expand Down

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