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Game Design
DontSuCharlie edited this page Oct 9, 2014
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##GAME DESIGN
###Game Design Doc Maintainer
- Unknown
####Unresolved Questions About the Game: ####Unresolved Questions About the Game:
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- Will the WHOLE game be on Easter Island?
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- Will there be different times/weather for each different level? (ie: night for level 2, cloudy/stormy for level 3 at day, etc.)
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- Might need to read about any mythologies involving Easter Island to populate the list of characters, etc.
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- Bosses?
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- Will humans have weapons/shields?
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- How intelligent are the humans? (will they try not to get trapped? Can you trick them into thinking that they're going to a safe place when in actuality it kills them)?
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- Interactions between "friends"/platforms?
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- What is the purpose of resources when you have friends?
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- How do you GET resources? (?)
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- What if friends are restricted to specific areas and can help alleviate resource needs? Or have special powers?
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- Will there be an underwater level?
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- Why the heck are your "friends" kidnapped/captured? They're just rocks...
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- What if we had fake "friends"?
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- e
###World Design:
- Backstory: Platforms got stepped on ONE TOO MANY TIMES; get pissed
- Setting: Easter Island, Bright/Tropical/Sunny
- Theme: Appreciate what you're stepping on!
###System Design:
- Rules: Kill the humans!
- Limitations: Platforms cost resources, gravity, it takes planning and execution to kill enemies.
- No unwinnable states ###Content Design:
- Characters:
- Level Progression with Enemy Progression
- In-game Items: Platforms (ramps, spikes, fragile (re-spawnable), springboxes/ springs, half-pipes, floatable platforms?, portal platforms?, platforms that bounce themselves that you can bounce on)
- Puzzles: Standard Puzzles, Corral Puzzles, Enemy Wave Puzzles, Timer Puzzles,
- Missions:
###Writing:
- Main Story:Tanner will do it.
- Dialogue: Speech Boxes, voice acting if time, narration
- In-game Texts: In-game Texts: speech boxes, bottom-screen text
###Level Design:
- Player Goals: Save key characters/ Kill enemies along the way
- Why it’s Fun: Dark Humor, Blood/Gore, Physics, CHIBI STYLE
###UI Design:
- Menus: Will come out of art.
- HUDs: Kills, resources, items, objectives
###Audio Design:
- Music: Context insensitivity
- Ambience: Birds pooping on statues, general island sounds
- Environment: environment sounds.
- Menu: Generic clicking/ beeps
- Other Sounds: Death Sounds, Item Dropping Sounds, etc.
##ART DESIGN ###2D:
- Sprites: 32x32, 72 dpi, cute, happy, bright, player, enemies
- Textures:
- Maps/Background: Easter Island-esque, tourist area, tropical/sunny area
- Interface:
- Models: PC, phone if we have time
- Animation: Unreal Engine 4!!
- Environments: Unreal Engine 4!!
- Cut-Scenes: Paper 2D, Sprite Based, Photoshop
- Lighting: Maybe simple movement?
- **Input: WASD, mouse, touch for mobile
- **Network (Multiplayer): No! At least not yet!